Bullet Collision Detection & Physics Library
btTriangleMeshShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_TRIANGLE_MESH_SHAPE_H
17#define BT_TRIANGLE_MESH_SHAPE_H
18
19#include "btConcaveShape.h"
21
25{
26protected:
30
34
35public:
37
38 virtual ~btTriangleMeshShape();
39
40 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
41
43 {
44 btAssert(0);
45 return localGetSupportingVertex(vec);
46 }
47
48 void recalcLocalAabb();
49
50 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
51
52 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
53
54 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
55
56 virtual void setLocalScaling(const btVector3& scaling);
57 virtual const btVector3& getLocalScaling() const;
58
60 {
61 return m_meshInterface;
62 }
63
65 {
66 return m_meshInterface;
67 }
68
70 {
71 return m_localAabbMin;
72 }
74 {
75 return m_localAabbMax;
76 }
77
78 //debugging
79 virtual const char* getName() const { return "TRIANGLEMESH"; }
80};
81
82#endif //BT_TRIANGLE_MESH_SHAPE_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:99
#define btAssert(x)
Definition: btScalar.h:153
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
The btStridingMeshInterface is the interface class for high performance generic access to triangle me...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly...
const btStridingMeshInterface * getMeshInterface() const
const btVector3 & getLocalAabbMax() const
btStridingMeshInterface * getMeshInterface()
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btStridingMeshInterface * m_meshInterface
virtual const char * getName() const
const btVector3 & getLocalAabbMin() const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82