71 aabbMin.
setMin(worldVertex);
72 aabbMax.
setMax(worldVertex);
@ TETRAHEDRAL_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual int getNumEdges() const
virtual int getNumVertices() const
virtual void getVertex(int i, btVector3 &vtx) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int getNumPlanes() const
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
void addVertex(const btVector3 &pt)
virtual int getIndex(int i) const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
btVector3 can be used to represent 3D points and vectors.
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3.
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3.