Bullet Collision Detection & Physics Library
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#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btSparseSDF.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
Go to the source code of this file.
Macros | |
#define | btSoftBodyData btSoftBodyFloatData |
btSoftBody implementation by Nathanael Presson More... | |
#define | btSoftBodyDataName "btSoftBodyFloatData" |
#define | SAFE_EPSILON SIMD_EPSILON * 100.0 |
#define | NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff) |
Variables | |
static const btScalar | OVERLAP_REDUCTION_FACTOR = 0.1 |
static unsigned long | seed = 243703 |
#define btSoftBodyData btSoftBodyFloatData |
btSoftBody implementation by Nathanael Presson
Definition at line 36 of file btSoftBody.h.
#define btSoftBodyDataName "btSoftBodyFloatData" |
Definition at line 37 of file btSoftBody.h.
#define SAFE_EPSILON SIMD_EPSILON * 100.0 |
Definition at line 1224 of file btSoftBody.h.
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Definition at line 38 of file btSoftBody.h.
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static |
Definition at line 39 of file btSoftBody.h.