Bullet Collision Detection & Physics Library
|
#include "btSoftBodyInternals.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodyData.h"
#include "LinearMath/btSerializer.h"
#include "LinearMath/btImplicitQRSVD.h"
#include "LinearMath/btAlignedAllocator.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include <iostream>
Go to the source code of this file.
Classes | |
struct | NodeLinks |
Macros | |
#define | IDX(_x_, _y_) ((_y_)*n + (_x_)) |
#define | NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff) |
#define | PTR2IDX(_p_, _b_) reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_)) |
#define | IDX2PTR(_p_, _b_) map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)]) |
Functions | |
static btDbvtNode * | buildTreeBottomUp (btAlignedObjectArray< btDbvtNode * > &leafNodes, btAlignedObjectArray< btAlignedObjectArray< int > > &adj) |
btSoftBody implementation by Nathanael Presson More... | |
static btDbvntNode * | copyToDbvnt (const btDbvtNode *n) |
static void | calculateNormalCone (btDbvntNode *root) |
static void | getBarycentric (const btVector3 &p, btVector3 &a, btVector3 &b, btVector3 &c, btVector3 &bary) |
static btScalar | Dot4 (const btVector4 &a, const btVector4 &b) |
#define IDX | ( | _x_, | |
_y_ | |||
) | ((_y_)*n + (_x_)) |
#define IDX2PTR | ( | _p_, | |
_b_ | |||
) | map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)]) |
#define PTR2IDX | ( | _p_, | |
_b_ | |||
) | reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_)) |
|
inlinestatic |
btSoftBody implementation by Nathanael Presson
Definition at line 29 of file btSoftBody.cpp.
|
inlinestatic |
Definition at line 2611 of file btSoftBody.cpp.
|
inlinestatic |
Definition at line 2596 of file btSoftBody.cpp.
Definition at line 3519 of file btSoftBody.cpp.