Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
#include "LinearMath/btThreads.h"
#include "btSimulationIslandManagerMt.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h"
#include "LinearMath/btQuickprof.h"
Go to the source code of this file.
Classes | |
class | IslandBatchSizeSortPredicate |
function object that routes calls to operator< More... | |
class | IslandBodyCapacitySortPredicate |
struct | UpdateIslandDispatcher |
Functions | |
int | calcBatchCost (int bodies, int manifolds, int constraints) |
int | calcBatchCost (const btSimulationIslandManagerMt::Island *island) |
int | getIslandId (const btPersistentManifold *lhs) |
int | btGetConstraintIslandId1 (const btTypedConstraint *lhs) |
bool | btIsBodyInIsland (const btSimulationIslandManagerMt::Island &island, const btCollisionObject *obj) |
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Definition at line 68 of file btSimulationIslandManagerMt.cpp.
bool btIsBodyInIsland | ( | const btSimulationIslandManagerMt::Island & | island, |
const btCollisionObject * | obj | ||
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Definition at line 116 of file btSimulationIslandManagerMt.cpp.
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inline |
Definition at line 36 of file btSimulationIslandManagerMt.cpp.
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inline |
Definition at line 29 of file btSimulationIslandManagerMt.cpp.
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inline |
Definition at line 60 of file btSimulationIslandManagerMt.cpp.