25#define ROLLING_INFLUENCE_FIX
35 : m_vehicleRaycaster(raycaster),
150 if (interpolatedTransform && (
getRigidBody()->getMotionState()))
193 btScalar hitDistance = param * raylen;
212 btVector3 chassis_velocity_at_contactPoint;
402 btScalar length_diff = (susp_length - current_length);
412 if (projected_rel_vel <
btScalar(0.0))
420 force -= susp_damping * projected_rel_vel;
500 int numWheelsOnGround = 0;
532 m_axle[i] -= surfNormalWS * proj;
550 bool sliding =
false;
567 btScalar defaultRollingFrictionImpulse = 0.f;
587 btScalar maximpSquared = maximp * maximpSide;
594 btScalar impulseSquared = (x * x + y * y);
596 if (impulseSquared > maximpSquared)
645#if defined ROLLING_INFLUENCE_FIX
647 rel_pos -= vChassisWorldUp * (vChassisWorldUp.
dot(rel_pos) * (1.f - wheelInfo.
m_rollInfluence));
682 debugDrawer->
drawLine(wheelPosWS, wheelPosWS + axle, wheelColor);
void btSetMin(T &a, const T &b)
void btSetMax(T &a, const T &b)
btScalar calcRollingFriction(btWheelContactPoint &contactPoint, int numWheelsOnGround)
btScalar sideFrictionStiffness2
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btScalar btSqrt(btScalar y)
static btRigidBody & getFixedBody()
int size() const
return the number of elements in the array
void resize(int newsize, const T &fillData=T())
void push_back(const T &_Val)
btTransform m_worldTransform
bool hasContactResponse() const
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)
btDynamicsWorld * m_dynamicsWorld
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btVector3 getColumn(int i) const
Get a column of the matrix as a vector.
virtual void getWorldTransform(btTransform &worldTrans) const =0
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
btScalar m_maxSuspensionTravelCm
btScalar m_suspensionStiffness
btScalar m_maxSuspensionForce
btScalar m_suspensionDamping
btScalar m_suspensionCompression
btAlignedObjectArray< btVector3 > m_forwardWS
virtual void updateFriction(btScalar timeStep)
void defaultInit(const btVehicleTuning &tuning)
void updateWheelTransformsWS(btWheelInfo &wheel, bool interpolatedTransform=true)
btRigidBody * getRigidBody()
btAlignedObjectArray< btScalar > m_sideImpulse
const btTransform & getWheelTransformWS(int wheelIndex) const
btScalar m_currentVehicleSpeedKmHour
btScalar rayCast(btWheelInfo &wheel)
btScalar getSteeringValue(int wheel) const
void setBrake(btScalar brake, int wheelIndex)
void updateSuspension(btScalar deltaTime)
virtual ~btRaycastVehicle()
btAlignedObjectArray< btVector3 > m_axle
btRaycastVehicle(const btVehicleTuning &tuning, btRigidBody *chassis, btVehicleRaycaster *raycaster)
btVehicleRaycaster * m_vehicleRaycaster
virtual void updateVehicle(btScalar step)
btAlignedObjectArray< btScalar > m_forwardImpulse
btAlignedObjectArray< btWheelInfo > m_wheelInfo
btRigidBody * m_chassisBody
void applyEngineForce(btScalar force, int wheel)
btWheelInfo & addWheel(const btVector3 &connectionPointCS0, const btVector3 &wheelDirectionCS0, const btVector3 &wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning &tuning, bool isFrontWheel)
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
const btTransform & getChassisWorldTransform() const
void updateWheelTransform(int wheelIndex, bool interpolatedTransform=true)
const btWheelInfo & getWheelInfo(int index) const
void setSteeringValue(btScalar steering, int wheel)
The btRigidBody is the main class for rigid body objects.
btVector3 getVelocityInLocalPoint(const btVector3 &rel_pos) const
btScalar getInvMass() const
const btTransform & getCenterOfMassTransform() const
void applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)
btMotionState * getMotionState()
void setMassProps(btScalar mass, const btVector3 &inertia)
const btVector3 & getCenterOfMassPosition() const
btScalar computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) const
static const btRigidBody * upcast(const btCollisionObject *colObj)
to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody ...
const btVector3 & getLinearVelocity() const
btVector3 can be used to represent 3D points and vectors.
btScalar length() const
Return the length of the vector.
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
btScalar dot(const btVector3 &v) const
Return the dot product.
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btVector3 m_hitPointWorld
btVector3 m_hitNormalWorld
btScalar m_closestHitFraction
const btCollisionObject * m_collisionObject
btVector3 m_hitNormalInWorld
btVector3 m_hitPointInWorld
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0
btScalar m_suspensionRestLength
btScalar m_wheelsDampingRelaxation
btVector3 m_wheelDirectionCS
btScalar m_wheelsDampingCompression
btScalar m_maxSuspensionForce
btScalar m_maxSuspensionTravelCm
btScalar m_suspensionStiffness
btVector3 m_chassisConnectionCS
btScalar m_suspensionLength
btVector3 m_contactPointWS
btVector3 m_wheelDirectionWS
btVector3 m_contactNormalWS
btWheelInfo contains information per wheel about friction and suspension.
btScalar m_clippedInvContactDotSuspension
btScalar m_suspensionStiffness
btVector3 m_wheelDirectionCS
btScalar getSuspensionRestLength() const
btScalar m_maxSuspensionForce
btScalar m_maxSuspensionTravelCm
btScalar m_wheelsSuspensionForce
btVector3 m_chassisConnectionPointCS
btScalar m_wheelsDampingCompression
btScalar m_suspensionRelativeVelocity
btScalar m_wheelsDampingRelaxation
btTransform m_worldTransform
RaycastInfo m_raycastInfo