Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btMultiBodyLink.h"
Go to the source code of this file.
Classes | |
class | btMultiBody |
struct | btMultiBodyLinkDoubleData |
struct | btMultiBodyLinkFloatData |
struct | btMultiBodyDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btMultiBodyFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Macros | |
#define | btMultiBodyData btMultiBodyFloatData |
serialization data, don't change them if you are not familiar with the details of the serialization mechanisms More... | |
#define | btMultiBodyDataName "btMultiBodyFloatData" |
#define | btMultiBodyLinkData btMultiBodyLinkFloatData |
#define | btMultiBodyLinkDataName "btMultiBodyLinkFloatData" |
#define btMultiBodyData btMultiBodyFloatData |
serialization data, don't change them if you are not familiar with the details of the serialization mechanisms
Definition at line 40 of file btMultiBody.h.
#define btMultiBodyDataName "btMultiBodyFloatData" |
Definition at line 41 of file btMultiBody.h.
#define btMultiBodyLinkData btMultiBodyLinkFloatData |
Definition at line 42 of file btMultiBody.h.
#define btMultiBodyLinkDataName "btMultiBodyLinkFloatData" |
Definition at line 43 of file btMultiBody.h.