The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet This implementation is s...
virtual void deleteAllData()
delete all memory collision shapes, rigid bodies, constraints etc.
virtual bool convertAllObjects(bParse::btBulletFile *bulletFile2)
struct btMultiBodyWorldImporterInternalData * m_data
virtual ~btMultiBodyWorldImporter()
btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld *world)