Bullet Collision Detection & Physics Library
Classes | Functions
btInternalEdgeUtility.cpp File Reference
#include "btInternalEdgeUtility.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Include dependency graph for btInternalEdgeUtility.cpp:

Go to the source code of this file.

Classes

struct  btConnectivityProcessor
 
struct  b3ProcessAllTrianglesHeightfield
 

Functions

static int btGetHash (int partId, int triangleIndex)
 
static btScalar btGetAngle (const btVector3 &edgeA, const btVector3 &normalA, const btVector3 &normalB)
 
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape *trimeshShape, btTriangleInfoMap *triangleInfoMap)
 Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'. More...
 
void btGenerateInternalEdgeInfo (btHeightfieldTerrainShape *heightfieldShape, btTriangleInfoMap *triangleInfoMap)
 
void btNearestPointInLineSegment (const btVector3 &point, const btVector3 &line0, const btVector3 &line1, btVector3 &nearestPoint)
 
bool btClampNormal (const btVector3 &edge, const btVector3 &tri_normal_org, const btVector3 &localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 &clampedLocalNormal)
 
void btAdjustInternalEdgeContacts (btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, const btCollisionObjectWrapper *colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
 Changes a btManifoldPoint collision normal to the normal from the mesh. More...
 

Function Documentation

◆ btAdjustInternalEdgeContacts()

void btAdjustInternalEdgeContacts ( btManifoldPoint cp,
const btCollisionObjectWrapper colObj0Wrap,
const btCollisionObjectWrapper colObj1Wrap,
int  partId0,
int  index0,
int  normalAdjustFlags 
)

Changes a btManifoldPoint collision normal to the normal from the mesh.

Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo) If this info map is missing, or the triangle is not store in this map, nothing will be done.

Definition at line 486 of file btInternalEdgeUtility.cpp.

◆ btClampNormal()

bool btClampNormal ( const btVector3 edge,
const btVector3 tri_normal_org,
const btVector3 localContactNormalOnB,
btScalar  correctedEdgeAngle,
btVector3 clampedLocalNormal 
)

Definition at line 452 of file btInternalEdgeUtility.cpp.

◆ btGenerateInternalEdgeInfo() [1/2]

void btGenerateInternalEdgeInfo ( btBvhTriangleMeshShape trimeshShape,
btTriangleInfoMap triangleInfoMap 
)

Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'.

Definition at line 331 of file btInternalEdgeUtility.cpp.

◆ btGenerateInternalEdgeInfo() [2/2]

void btGenerateInternalEdgeInfo ( btHeightfieldTerrainShape heightfieldShape,
btTriangleInfoMap triangleInfoMap 
)

Definition at line 406 of file btInternalEdgeUtility.cpp.

◆ btGetAngle()

static btScalar btGetAngle ( const btVector3 edgeA,
const btVector3 normalA,
const btVector3 normalB 
)
static

Definition at line 40 of file btInternalEdgeUtility.cpp.

◆ btGetHash()

static int btGetHash ( int  partId,
int  triangleIndex 
)
static

Definition at line 34 of file btInternalEdgeUtility.cpp.

◆ btNearestPointInLineSegment()

void btNearestPointInLineSegment ( const btVector3 point,
const btVector3 line0,
const btVector3 line1,
btVector3 nearestPoint 
)

Definition at line 429 of file btInternalEdgeUtility.cpp.