Bullet Collision Detection & Physics Library
btGjkEpaPenetrationDepthSolver.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5EPA Copyright (c) Ricardo Padrela 2006
6
7This software is provided 'as-is', without any express or implied warranty.
8In no event will the authors be held liable for any damages arising from the use of this software.
9Permission is granted to anyone to use this software for any purpose,
10including commercial applications, and to alter it and redistribute it freely,
11subject to the following restrictions:
12
131. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
142. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
153. This notice may not be removed or altered from any source distribution.
16*/
17#ifndef BT_GJP_EPA_PENETRATION_DEPTH_H
18#define BT_GJP_EPA_PENETRATION_DEPTH_H
19
21
25{
26public:
28 {
29 }
30
31 bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
32 const btConvexShape* pConvexA, const btConvexShape* pConvexB,
33 const btTransform& transformA, const btTransform& transformB,
34 btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
35 class btIDebugDraw* debugDraw);
36
37private:
38};
39
40#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
#define btSimplexSolverInterface
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:33
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth be...
bool calcPenDepth(btSimplexSolverInterface &simplexSolver, const btConvexShape *pConvexA, const btConvexShape *pConvexB, const btTransform &transformA, const btTransform &transformB, btVector3 &v, btVector3 &wWitnessOnA, btVector3 &wWitnessOnB, class btIDebugDraw *debugDraw)
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:82