Bullet Collision Detection & Physics Library
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
Go to the source code of this file.
Classes | |
class | btDynamicsWorld |
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. More... | |
struct | btDynamicsWorldDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btDynamicsWorldFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Typedefs | |
typedef void(* | btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) |
Type for the callback for each tick. More... | |
Enumerations | |
enum | btDynamicsWorldType { BT_SIMPLE_DYNAMICS_WORLD = 1 , BT_DISCRETE_DYNAMICS_WORLD = 2 , BT_CONTINUOUS_DYNAMICS_WORLD = 3 , BT_SOFT_RIGID_DYNAMICS_WORLD = 4 , BT_GPU_DYNAMICS_WORLD = 5 , BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6 , BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD = 7 } |
typedef void(* btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) |
Type for the callback for each tick.
Definition at line 28 of file btDynamicsWorld.h.
enum btDynamicsWorldType |
Definition at line 30 of file btDynamicsWorld.h.