Bullet Collision Detection & Physics Library
btDispatcher.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_DISPATCHER_H
17#define BT_DISPATCHER_H
18#include "LinearMath/btScalar.h"
19
22class btRigidBody;
26
28class btPoolAllocator;
29
31{
33 {
36 };
38 : m_timeStep(btScalar(0.)),
39 m_stepCount(0),
42 m_useContinuous(true),
43 m_debugDraw(0),
44 m_enableSatConvex(false),
45 m_enableSPU(true),
46 m_useEpa(true),
51 {
52 }
66};
67
69{
72};
73
77{
78public:
79 virtual ~btDispatcher();
80
81 virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0;
82
84
85 virtual void releaseManifold(btPersistentManifold* manifold) = 0;
86
87 virtual void clearManifold(btPersistentManifold* manifold) = 0;
88
89 virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
90
91 virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
92
93 virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher) = 0;
94
95 virtual int getNumManifolds() const = 0;
96
98
100
102
103 virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
104
105 virtual void* allocateCollisionAlgorithm(int size) = 0;
106
107 virtual void freeCollisionAlgorithm(void* ptr) = 0;
108};
109
110#endif //BT_DISPATCHER_H
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
ebtDispatcherQueryType
Definition: btDispatcher.h:69
@ BT_CLOSEST_POINT_ALGORITHMS
Definition: btDispatcher.h:71
@ BT_CONTACT_POINT_ALGORITHMS
Definition: btDispatcher.h:70
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
btCollisionObject can be used to manage collision detection objects.
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:77
virtual ~btDispatcher()
virtual int getNumManifolds() const =0
virtual btPersistentManifold * getManifoldByIndexInternal(int index)=0
virtual const btPoolAllocator * getInternalManifoldPool() const =0
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual void clearManifold(btPersistentManifold *manifold)=0
virtual void * allocateCollisionAlgorithm(int size)=0
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
virtual btPersistentManifold ** getInternalManifoldPointer()=0
virtual btPoolAllocator * getInternalManifoldPool()=0
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:27
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:60
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
btScalar m_timeStep
Definition: btDispatcher.h:53
btScalar m_allowedCcdPenetration
Definition: btDispatcher.h:62
bool m_deterministicOverlappingPairs
Definition: btDispatcher.h:65
bool m_useConvexConservativeDistanceUtil
Definition: btDispatcher.h:63
btScalar m_convexConservativeDistanceThreshold
Definition: btDispatcher.h:64
btScalar m_timeOfImpact
Definition: btDispatcher.h:56
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58