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btDantzigLCP.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of *
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* The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/*
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given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
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satisfies one of
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(1) x = lo, w >= 0
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(2) x = hi, w <= 0
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(3) lo < x < hi, w = 0
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A is a matrix of dimension n*n, everything else is a vector of size n*1.
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lo and hi can be +/- dInfinity as needed. the first `nub' variables are
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unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
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we restrict lo(i) <= 0 and hi(i) >= 0.
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the original data (A,b) may be modified by this function.
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if the `findex' (friction index) parameter is nonzero, it points to an array
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of index values. in this case constraints that have findex[i] >= 0 are
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special. all non-special constraints are solved for, then the lo and hi values
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for the special constraints are set:
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hi[i] = abs( hi[i] * x[findex[i]] )
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lo[i] = -hi[i]
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and the solution continues. this mechanism allows a friction approximation
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to be implemented. the first `nub' variables are assumed to have findex < 0.
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*/
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#ifndef _BT_LCP_H_
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#define _BT_LCP_H_
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include "
LinearMath/btScalar.h
"
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#include "
LinearMath/btAlignedObjectArray.h
"
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struct
btDantzigScratchMemory
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{
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btAlignedObjectArray<btScalar>
m_scratch
;
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btAlignedObjectArray<btScalar>
L
;
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btAlignedObjectArray<btScalar>
d
;
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btAlignedObjectArray<btScalar>
delta_w
;
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btAlignedObjectArray<btScalar>
delta_x
;
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btAlignedObjectArray<btScalar>
Dell
;
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btAlignedObjectArray<btScalar>
ell
;
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btAlignedObjectArray<btScalar *>
Arows
;
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btAlignedObjectArray<int>
p
;
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btAlignedObjectArray<int>
C
;
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btAlignedObjectArray<bool>
state
;
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};
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//return false if solving failed
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bool
btSolveDantzigLCP
(
int
n,
btScalar
*A,
btScalar
*x,
btScalar
*b,
btScalar
*w,
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int
nub,
btScalar
*lo,
btScalar
*hi,
int
*findex,
btDantzigScratchMemory
&scratch);
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#endif
//_BT_LCP_H_
btAlignedObjectArray.h
btSolveDantzigLCP
bool btSolveDantzigLCP(int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory &scratch)
Definition:
btDantzigLCP.cpp:1838
btScalar.h
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition:
btScalar.h:314
btAlignedObjectArray< btScalar >
btDantzigScratchMemory
Definition:
btDantzigLCP.h:55
btDantzigScratchMemory::C
btAlignedObjectArray< int > C
Definition:
btDantzigLCP.h:65
btDantzigScratchMemory::delta_w
btAlignedObjectArray< btScalar > delta_w
Definition:
btDantzigLCP.h:59
btDantzigScratchMemory::delta_x
btAlignedObjectArray< btScalar > delta_x
Definition:
btDantzigLCP.h:60
btDantzigScratchMemory::ell
btAlignedObjectArray< btScalar > ell
Definition:
btDantzigLCP.h:62
btDantzigScratchMemory::Dell
btAlignedObjectArray< btScalar > Dell
Definition:
btDantzigLCP.h:61
btDantzigScratchMemory::d
btAlignedObjectArray< btScalar > d
Definition:
btDantzigLCP.h:58
btDantzigScratchMemory::L
btAlignedObjectArray< btScalar > L
Definition:
btDantzigLCP.h:57
btDantzigScratchMemory::state
btAlignedObjectArray< bool > state
Definition:
btDantzigLCP.h:66
btDantzigScratchMemory::m_scratch
btAlignedObjectArray< btScalar > m_scratch
Definition:
btDantzigLCP.h:56
btDantzigScratchMemory::p
btAlignedObjectArray< int > p
Definition:
btDantzigLCP.h:64
btDantzigScratchMemory::Arows
btAlignedObjectArray< btScalar * > Arows
Definition:
btDantzigLCP.h:63
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