Bullet Collision Detection & Physics Library
|
#include "LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btScalar.h"
#include "LinearMath/btIDebugDraw.h"
Go to the source code of this file.
Classes | |
class | btConvexCast |
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. More... | |
struct | btConvexCast::CastResult |
RayResult stores the closest result alternatively, add a callback method to decide about closest/all results. More... | |
Macros | |
#define | MAX_CONVEX_CAST_ITERATIONS 32 |
#define | MAX_CONVEX_CAST_EPSILON btScalar(0.0001) |
#define MAX_CONVEX_CAST_EPSILON btScalar(0.0001) |
Definition at line 30 of file btConvexCast.h.
#define MAX_CONVEX_CAST_ITERATIONS 32 |
Definition at line 29 of file btConvexCast.h.