Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
Go to the source code of this file.
Classes | |
struct | btContactSolverInfoData |
struct | btContactSolverInfo |
struct | btContactSolverInfoDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btContactSolverInfoFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Enumerations | |
enum | btSolverMode { SOLVER_RANDMIZE_ORDER = 1 , SOLVER_FRICTION_SEPARATE = 2 , SOLVER_USE_WARMSTARTING = 4 , SOLVER_USE_2_FRICTION_DIRECTIONS = 16 , SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32 , SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64 , SOLVER_CACHE_FRIENDLY = 128 , SOLVER_SIMD = 256 , SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512 , SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024 , SOLVER_DISABLE_IMPLICIT_CONE_FRICTION = 2048 , SOLVER_USE_ARTICULATED_WARMSTARTING = 4096 } |
enum btSolverMode |
Definition at line 21 of file btContactSolverInfo.h.