16#ifndef BT_CONTACT_CONSTRAINT_H
17#define BT_CONTACT_CONSTRAINT_H
39 return &m_contactManifold;
44 return &m_contactManifold;
49 virtual void getInfo1(btConstraintInfo1 * info);
51 virtual void getInfo2(btConstraintInfo2 * info);
54 virtual void buildJacobian();
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
btCollisionObject can be used to manage collision detection objects.
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btRigidBody is the main class for rigid body objects.
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btVector3 can be used to represent 3D points and vectors.