Bullet Collision Detection & Physics Library
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#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
Go to the source code of this file.
Classes | |
class | btContactConstraint |
btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface More... | |
Functions | |
btScalar | resolveSingleCollision (btRigidBody *body1, class btCollisionObject *colObj2, const btVector3 &contactPositionWorld, const btVector3 &contactNormalOnB, const struct btContactSolverInfo &solverInfo, btScalar distance) |
very basic collision resolution without friction More... | |
void | resolveSingleBilateral (btRigidBody &body1, const btVector3 &pos1, btRigidBody &body2, const btVector3 &pos2, btScalar distance, const btVector3 &normal, btScalar &impulse, btScalar timeStep) |
resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects More... | |
void resolveSingleBilateral | ( | btRigidBody & | body1, |
const btVector3 & | pos1, | ||
btRigidBody & | body2, | ||
const btVector3 & | pos2, | ||
btScalar | distance, | ||
const btVector3 & | normal, | ||
btScalar & | impulse, | ||
btScalar | timeStep | ||
) |
resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
Definition at line 105 of file btContactConstraint.cpp.
btScalar resolveSingleCollision | ( | btRigidBody * | body1, |
class btCollisionObject * | colObj2, | ||
const btVector3 & | contactPositionWorld, | ||
const btVector3 & | contactNormalOnB, | ||
const struct btContactSolverInfo & | solverInfo, | ||
btScalar | distance | ||
) |
very basic collision resolution without friction