68 : m_dispatcher1(dispatcher),
69 m_broadphasePairCache(pairCache),
71 m_forceUpdateAllAabbs(true)
118 collisionFilterGroup,
148 collisionFilterGroup,
159 minAabb -= contactThreshold;
160 maxAabb += contactThreshold;
166 minAabb2 -= contactThreshold;
167 maxAabb2 += contactThreshold;
185 static bool reportMe =
true;
222 BT_PROFILE(
"performDiscreteCollisionDetection");
306 btGjkConvexCast gjkConvexCaster(castShape, convexShape, &simplexSolver);
313 convexCasterPtr = &gjkConvexCaster;
315 convexCasterPtr = &subSimplexConvexCaster;
319 if (convexCaster.
calcTimeOfImpact(rayFromTrans, rayToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
327#ifdef USE_SUBSIMPLEX_CONVEX_CAST
339 bool normalInWorldSpace =
true;
361 m_resultCallback(resultCallback),
362 m_collisionObject(collisionObject),
363 m_triangleMesh(triangleMesh),
364 m_colObjWorldTransform(colObjWorldTransform)
381 bool normalInWorldSpace =
true;
382 return m_resultCallback->
addSingleResult(rayResult, normalInWorldSpace);
396 BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->
getCollisionObject(), triangleMesh, colObjWorldTransform);
408 btVector3 rayFromLocalScaled = rayFromLocal / scale;
409 btVector3 rayToLocalScaled = rayToLocal / scale;
412 BridgeTriangleRaycastCallback rcb(rayFromLocalScaled, rayToLocalScaled, &resultCallback, collisionObjectWrap->
getCollisionObject(), triangleMesh, colObjWorldTransform);
414 triangleMesh->
performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled);
426 BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->
getCollisionObject(), heightField, colObjWorldTransform);
453 m_resultCallback(resultCallback),
454 m_collisionObject(collisionObject),
455 m_triangleMesh(triangleMesh),
456 m_colObjWorldTransform(colObjWorldTransform)
473 bool normalInWorldSpace =
true;
474 return m_resultCallback->
addSingleResult(rayResult, normalInWorldSpace);
478 BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->
getCollisionObject(), concaveShape, colObjWorldTransform);
481 btVector3 rayAabbMinLocal = rayFromLocal;
482 rayAabbMinLocal.
setMin(rayToLocal);
483 btVector3 rayAabbMaxLocal = rayFromLocal;
484 rayAabbMaxLocal.
setMax(rayToLocal);
500 : m_userCallback(user), m_i(i)
503 m_flags = m_userCallback->
m_flags;
539 m_compoundShape(compoundShape),
540 m_colObjWorldTransform(colObjWorldTransform),
541 m_rayFromTrans(rayFromTrans),
542 m_rayToTrans(rayToTrans),
543 m_resultCallback(resultCallback)
547 void ProcessLeaf(
int i)
551 btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
556 LocalInfoAdder2 my_cb(i, &m_resultCallback);
577 colObjWorldTransform,
581#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
593 rayCB.ProcessLeaf(i);
635 if (castPtr->
calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
650 bool normalInWorldSpace =
true;
679 m_resultCallback(resultCallback),
680 m_collisionObject(collisionObject),
681 m_triangleMesh(triangleMesh)
690 if (hitFraction <= m_resultCallback->m_closestHitFraction)
698 bool normalInWorldSpace =
true;
700 return m_resultCallback->
addSingleResult(convexResult, normalInWorldSpace);
706 BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->
getCollisionObject(), triangleMesh, colObjWorldTransform);
708 tccb.m_allowedPenetration = allowedPenetration;
710 castShape->
getAabb(rotationXform, boxMinLocal, boxMaxLocal);
711 triangleMesh->
performConvexcast(&tccb, convexFromLocal, convexToLocal, boxMinLocal, boxMaxLocal);
724 if (castPtr->
calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
739 bool normalInWorldSpace =
true;
764 m_resultCallback(resultCallback),
765 m_collisionObject(collisionObject),
766 m_triangleMesh(triangleMesh)
775 if (hitFraction <= m_resultCallback->m_closestHitFraction)
783 bool normalInWorldSpace =
true;
785 return m_resultCallback->
addSingleResult(convexResult, normalInWorldSpace);
791 BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->
getCollisionObject(), concaveShape, colObjWorldTransform);
793 tccb.m_allowedPenetration = allowedPenetration;
795 castShape->
getAabb(rotationXform, boxMinLocal, boxMaxLocal);
797 btVector3 rayAabbMinLocal = convexFromLocal;
798 rayAabbMinLocal.
setMin(convexToLocal);
799 btVector3 rayAabbMaxLocal = convexFromLocal;
800 rayAabbMaxLocal.
setMax(convexToLocal);
801 rayAabbMinLocal += boxMinLocal;
802 rayAabbMaxLocal += boxMaxLocal;
822 : m_colObjWrap(colObjWrap),
823 m_castShape(castShape),
824 m_convexFromTrans(convexFromTrans),
825 m_convexToTrans(convexToTrans),
826 m_allowedPenetration(allowedPenetration),
827 m_compoundShape(compoundShape),
828 m_colObjWorldTransform(colObjWorldTransform),
829 m_resultCallback(resultCallback)
845 btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
853 : m_userCallback(user), m_i(i)
874 LocalInfoAdder my_cb(index, &m_resultCallback);
889 ProcessChild(index, childTrans, childCollisionShape);
896 btVector3 fromLocalAabbMin, fromLocalAabbMax;
897 btVector3 toLocalAabbMin, toLocalAabbMax;
899 castShape->
getAabb(colObjWorldTransform.
inverse() * convexFromTrans, fromLocalAabbMin, fromLocalAabbMax);
900 castShape->
getAabb(colObjWorldTransform.
inverse() * convexToTrans, toLocalAabbMin, toLocalAabbMax);
902 fromLocalAabbMin.
setMin(toLocalAabbMin);
903 fromLocalAabbMax.
setMax(toLocalAabbMax);
906 allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
921 callback.ProcessChild(i, childTrans, childCollisionShape);
951 btVector3 rayDir = (rayToWorld - rayFromWorld);
979#ifdef RECALCULATE_AABB
980 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
1010#ifndef USE_BRUTEFORCE_RAYBROADPHASE
1083 convexFromTrans = convexFromWorld;
1084 convexToTrans = convexToWorld;
1085 btVector3 castShapeAabbMin, castShapeAabbMax;
1098#ifndef USE_BRUTEFORCE_RAYBROADPHASE
1100 btSingleSweepCallback convexCB(castShape, convexFromWorld, convexToWorld,
this, resultCallback, allowedCcdPenetration);
1115 btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
1117 AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
1120 if (
btRayAabb(convexFromWorld.
getOrigin(), convexToWorld.
getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
1127 allowedCcdPenetration);
1147 btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
1281 (void)triangleIndex;
1291 btVector3 normal = (wv1 - wv0).cross(wv2 - wv0);
1345 for (
int i = multiSphereShape->
getSphereCount() - 1; i >= 0; i--)
1409 int lastV = poly->
m_faces[i].m_indices[numVerts - 1];
1410 for (
int v = 0; v < poly->
m_faces[i].m_indices.
size(); v++)
1412 int curVert = poly->
m_faces[i].m_indices[v];
1423 getDebugDrawer()->
drawLine(worldTransform * centroid, worldTransform * (centroid + faceNormal), normalColor);
1481 for (
int i = 0; i < numManifolds; i++)
1488 for (
int j = 0; j < numContacts; j++)
1543 minAabb -= contactThreshold;
1544 maxAabb += contactThreshold;
1551 minAabb2 -= contactThreshold;
1552 maxAabb2 += contactThreshold;
1553 minAabb.
setMin(minAabb2);
1554 maxAabb.
setMax(maxAabb2);
1577 if (!serializedShapes.
find(shape))
1579 serializedShapes.
insert(shape, shape);
1600 for (
int i = 0; i < numManifolds; i++)
1609 const char* structType = manifold->
serialize(manifold, chunk->
m_oldPtr, serializer);
bool btRayAabb(const btVector3 &rayFrom, const btVector3 &rayTo, const btVector3 &aabbMin, const btVector3 &aabbMax, btScalar ¶m, btVector3 &normal)
void AabbExpand(btVector3 &aabbMin, btVector3 &aabbMax, const btVector3 &expansionMin, const btVector3 &expansionMax)
@ CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE
@ COMPOUND_SHAPE_PROXYTYPE
@ SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
@ TERRAIN_SHAPE_PROXYTYPE
@ MULTI_SPHERE_SHAPE_PROXYTYPE
@ CYLINDER_SHAPE_PROXYTYPE
@ CAPSULE_SHAPE_PROXYTYPE
#define DISABLE_DEACTIVATION
#define WANTS_DEACTIVATION
#define DISABLE_SIMULATION
btScalar gContactBreakingThreshold
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
@ BT_CLOSEST_POINT_ALGORITHMS
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
@ BT_SERIALIZE_CONTACT_MANIFOLDS
#define BT_CONTACTMANIFOLD_CODE
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
DebugDrawcallback(btIDebugDraw *debugDrawer, const btTransform &worldTrans, const btVector3 &color)
btIDebugDraw * m_debugDrawer
int size() const
return the number of elements in the array
int findLinearSearch(const T &key) const
void swap(int index0, int index1)
void remove(const T &key)
void push_back(const T &_Val)
The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by ...
btVector3 getHalfExtentsWithMargin() const
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
virtual void aabbTest(const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)=0
virtual void calculateOverlappingPairs(btDispatcher *dispatcher)=0
calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during th...
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0
virtual void setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)=0
virtual void destroyProxy(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0
virtual btOverlappingPairCache * getOverlappingPairCache()=0
The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving ...
void performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget)
void performConvexcast(btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
btScalar getRadius() const
btScalar getHalfHeight() const
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
virtual ~btCollisionAlgorithm()
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
btCollisionObject can be used to manage collision detection objects.
@ CF_DISABLE_VISUALIZE_OBJECT
bool isStaticOrKinematicObject() const
void setWorldArrayIndex(int ix)
btTransform & getWorldTransform()
btBroadphaseProxy * getBroadphaseHandle()
virtual void serializeSingleObject(class btSerializer *serializer) const
int getInternalType() const
reserved for Bullet internal usage
bool isStaticObject() const
void setActivationState(int newState) const
bool getCustomDebugColor(btVector3 &colorRGB) const
int getWorldArrayIndex() const
const btTransform & getInterpolationWorldTransform() const
const btCollisionShape * getCollisionShape() const
void setBroadphaseHandle(btBroadphaseProxy *handle)
int getCollisionFlags() const
int getActivationState() const
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
void calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0....
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void serializeSingleShape(btSerializer *serializer) const
bool isPolyhedral() const
CollisionWorld is interface and container for the collision detection.
virtual void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This ...
virtual void updateAabbs()
btDispatcher * getDispatcher()
btDispatcherInfo & getDispatchInfo()
virtual void serialize(btSerializer *serializer)
Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bulle...
virtual void debugDrawWorld()
static void objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
virtual btIDebugDraw * getDebugDrawer()
virtual ~btCollisionWorld()
virtual void refreshBroadphaseProxy(btCollisionObject *collisionObject)
btBroadphaseInterface * m_broadphasePairCache
void updateSingleAabb(btCollisionObject *colObj)
virtual void removeCollisionObject(btCollisionObject *collisionObject)
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)
for debug drawing
int getNumCollisionObjects() const
virtual void performDiscreteCollisionDetection()
static void rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)
void convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultC...
bool m_forceUpdateAllAabbs
m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs it is...
btIDebugDraw * m_debugDrawer
static void objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
objectQuerySingle performs a collision detection query and calls the resultCallback....
btDispatcher * m_dispatcher1
void contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)
contactTest performs a discrete collision test between two collision objects and calls the resultCall...
void serializeContactManifolds(btSerializer *serializer)
virtual void debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
const btBroadphaseInterface * getBroadphase() const
void contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback)
contactTest performs a discrete collision test between colObj against all objects in the btCollisionW...
void serializeCollisionObjects(btSerializer *serializer)
virtual void computeOverlappingPairs()
the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSi...
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btCollisionShape * getChildShape(int index)
btTransform & getChildTransform(int index)
const btDbvt * getDynamicAabbTree() const
int getNumChildShapes() const
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
virtual btScalar getMargin() const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const =0
The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y ...
btScalar getRadius() const
int getConeUpIndex() const
btScalar getHeight() const
btContinuousConvexCollision implements angular and linear time of impact for convex objects.
Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degene...
virtual bool calcTimeOfImpact(const btTransform &fromA, const btTransform &toA, const btTransform &fromB, const btTransform &toB, CastResult &result)=0
cast a convex against another convex object
btAlignedObjectArray< btVector3 > m_vertices
btAlignedObjectArray< btFace > m_faces
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good...
class btStridingMeshInterface * getMeshInterface()
The btCylinderShape class implements a cylinder shape primitive, centered around the origin....
virtual btScalar getRadius() const
btVector3 getHalfExtentsWithMargin() const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
virtual int getNumManifolds() const =0
virtual btPersistentManifold * getManifoldByIndexInternal(int index)=0
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual btPersistentManifold ** getInternalManifoldPointer()=0
GjkConvexCast performs a raycast on a convex object using support mapping.
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth be...
void insert(const Key &key, const Value &value)
const Value * find(const Key &key) const
btHeightfieldTerrainShape simulates a 2D heightfield terrain
void performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) const
Performs a raycast using a hierarchical Bresenham algorithm.
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform &transform, const btVector3 &color)
virtual void drawPlane(const btVector3 &planeNormal, btScalar planeConst, const btTransform &transform, const btVector3 &color)
virtual void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)=0
virtual void drawSphere(btScalar radius, const btTransform &transform, const btVector3 &color)
virtual void drawTriangle(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2, const btVector3 &, const btVector3 &, const btVector3 &, const btVector3 &color, btScalar alpha)
virtual void reportErrorWarning(const char *warningString)=0
virtual void clearLines()
virtual void drawTransform(const btTransform &transform, btScalar orthoLen)
virtual void drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color)=0
virtual int getDebugMode() const =0
virtual void drawBox(const btVector3 &bbMin, const btVector3 &bbMax, const btVector3 &color)
virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform &transform, const btVector3 &color)
virtual DefaultColors getDefaultColors() const
virtual void drawAabb(const btVector3 &from, const btVector3 &to, const btVector3 &color)
virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform &transform, const btVector3 &color)
ManifoldContactPoint collects and maintains persistent contactpoints.
btScalar getDistance() const
btVector3 m_positionWorldOnA
m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
btVector3 m_normalWorldOnB
btVector3 m_positionWorldOnB
btManifoldResult is a helper class to manage contact results.
const btCollisionObjectWrapper * m_body0Wrap
const btCollisionObjectWrapper * m_body1Wrap
btScalar m_closestPointDistanceThreshold
btPersistentManifold * m_manifoldPtr
The btMultiSphereShape represents the convex hull of a collection of spheres.
int getSphereCount() const
const btVector3 & getSpherePosition(int index) const
btScalar getSphereRadius(int index) const
virtual void cleanProxyFromPairs(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
const btManifoldPoint & getContactPoint(int index) const
const char * serialize(const class btPersistentManifold *manifold, void *dataBuffer, class btSerializer *serializer) const
const btCollisionObject * getBody0() const
int calculateSerializeBufferSize() const
int getNumContacts() const
The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const =0
const btConvexPolyhedron * getConvexPolyhedron() const
virtual int getNumEdges() const =0
The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMesh...
virtual const btVector3 & getLocalScaling() const
btBvhTriangleMeshShape * getChildShape()
virtual btChunk * allocate(size_t size, int numElements)=0
virtual int getSerializationFlags() const =0
virtual void finishSerialization()=0
virtual void startSerialization()=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
The btSphereShape implements an implicit sphere, centered around a local origin with radius.
virtual btScalar getMargin() const
virtual void setMargin(btScalar margin)
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
const btScalar & getPlaneConstant() const
const btVector3 & getPlaneNormal() const
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
btSubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Obje...
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly...
@ kF_DisableHeightfieldAccelerator
@ kF_UseGjkConvexCastRaytest
btVector3 can be used to represent 3D points and vectors.
void setMax(const btVector3 &other)
Set each element to the max of the current values and the values of another btVector3.
btScalar dot(const btVector3 &v) const
Return the dot product.
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
btVector3 normalized() const
Return a normalized version of this vector.
btScalar length2() const
Return the length of the vector squared.
void setMin(const btVector3 &other)
Set each element to the min of the current values and the values of another btVector3.
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
btCollisionWorld::ContactResultCallback & m_resultCallback
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
btBridgedManifoldResult(const btCollisionObjectWrapper *obj0Wrap, const btCollisionObjectWrapper *obj1Wrap, btCollisionWorld::ContactResultCallback &resultCallback)
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
int m_collisionFilterMask
int m_collisionFilterGroup
btVector3 m_rayDirectionInverse
added some cached data to accelerate ray-AABB tests
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
RayResultCallback is used to report new raycast results.
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
btScalar m_closestHitFraction
virtual btScalar addSingleResult(LocalConvexResult &convexResult, bool normalInWorldSpace)=0
LocalShapeInfo * m_localShapeInfo
LocalShapeInfo * m_localShapeInfo
LocalShapeInfo gives extra information for complex shapes Currently, only btTriangleMeshShape is avai...
RayResultCallback is used to report new raycast results.
btScalar m_closestHitFraction
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
virtual btScalar addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)=0
RayResult stores the closest result alternatively, add a callback method to decide about closest/all ...
btScalar m_allowedPenetration
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
DBVT_PREFIX void collideTV(const btDbvtNode *root, const btDbvtVolume &volume, DBVT_IPOLICY) const
static DBVT_PREFIX void rayTest(const btDbvtNode *root, const btVector3 &rayFrom, const btVector3 &rayTo, DBVT_IPOLICY)
rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thre...
btVector3 m_wantsDeactivationObject
btVector3 m_deactivatedObject
btVector3 m_disabledSimulationObject
btVector3 m_disabledDeactivationObject
const btCollisionWorld * m_world
btTransform m_rayFromTrans
virtual bool process(const btBroadphaseProxy *proxy)
btSingleRayCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const btCollisionWorld *world, btCollisionWorld::RayResultCallback &resultCallback)
btCollisionWorld::RayResultCallback & m_resultCallback
const btConvexShape * m_castShape
btTransform m_convexToTrans
virtual bool process(const btBroadphaseProxy *proxy)
const btCollisionWorld * m_world
btTransform m_convexFromTrans
btCollisionWorld::ConvexResultCallback & m_resultCallback
btScalar m_allowedCcdPenetration
btSingleSweepCallback(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionWorld *world, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedPenetration)