Bullet Collision Detection & Physics Library
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#include "LinearMath/btTransform.h"
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"
Go to the source code of this file.
Classes | |
class | btCollisionObject |
btCollisionObject can be used to manage collision detection objects. More... | |
struct | btCollisionObjectDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btCollisionObjectFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Macros | |
#define | ACTIVE_TAG 1 |
#define | ISLAND_SLEEPING 2 |
#define | WANTS_DEACTIVATION 3 |
#define | DISABLE_DEACTIVATION 4 |
#define | DISABLE_SIMULATION 5 |
#define | FIXED_BASE_MULTI_BODY 6 |
#define | btCollisionObjectData btCollisionObjectFloatData |
#define | btCollisionObjectDataName "btCollisionObjectFloatData" |
Typedefs | |
typedef btAlignedObjectArray< class btCollisionObject * > | btCollisionObjectArray |
#define ACTIVE_TAG 1 |
Definition at line 22 of file btCollisionObject.h.
#define btCollisionObjectData btCollisionObjectFloatData |
Definition at line 42 of file btCollisionObject.h.
#define btCollisionObjectDataName "btCollisionObjectFloatData" |
Definition at line 43 of file btCollisionObject.h.
#define DISABLE_DEACTIVATION 4 |
Definition at line 25 of file btCollisionObject.h.
#define DISABLE_SIMULATION 5 |
Definition at line 26 of file btCollisionObject.h.
#define FIXED_BASE_MULTI_BODY 6 |
Definition at line 27 of file btCollisionObject.h.
#define ISLAND_SLEEPING 2 |
Definition at line 23 of file btCollisionObject.h.
#define WANTS_DEACTIVATION 3 |
Definition at line 24 of file btCollisionObject.h.
typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray |
Definition at line 36 of file btCollisionObject.h.