16#ifndef BT_CAPSULE_SHAPE_H
17#define BT_CAPSULE_SHAPE_H
46 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(
const btVector3* vectors,
btVector3* supportVerticesOut,
int numVectors)
const;
51 (void)collisionMargin;
56 btVector3 halfExtents(getRadius(), getRadius(), getRadius());
57 halfExtents[m_upAxis] = getRadius() + getHalfHeight();
60 btVector3 extent = halfExtents.
dot3(abs_b[0], abs_b[1], abs_b[2]);
62 aabbMin = center - extent;
63 aabbMax = center + extent;
68 return "CapsuleShape";
78 int radiusAxis = (m_upAxis + 2) % 3;
79 return m_implicitShapeDimensions[radiusAxis];
84 return m_implicitShapeDimensions[m_upAxis];
89 btVector3 unScaledImplicitShapeDimensions = m_implicitShapeDimensions / m_localScaling;
91 m_implicitShapeDimensions = (unScaledImplicitShapeDimensions * scaling);
93 int radiusAxis = (m_upAxis + 2) % 3;
94 m_collisionMargin = m_implicitShapeDimensions[radiusAxis];
100 aniDir[getUpAxis()] = 1;
104 virtual int calculateSerializeBufferSize()
const;
107 virtual const char* serialize(
void* dataBuffer,
btSerializer* serializer)
const;
170 return "btCapsuleShapeData";
@ CAPSULE_SHAPE_PROXYTYPE
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
#define SIMD_FORCE_INLINE
btCapsuleShapeX represents a capsule around the Z axis the total height is height+2*radius,...
btCapsuleShapeX(btScalar radius, btScalar height)
virtual const char * getName() const
btCapsuleShapeZ represents a capsule around the Z axis the total height is height+2*radius,...
virtual const char * getName() const
btCapsuleShapeZ(btScalar radius, btScalar height)
The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned ...
btCapsuleShape()
only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
btScalar getRadius() const
virtual int calculateSerializeBufferSize() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void deSerializeFloat(struct btCapsuleShapeData *dataBuffer)
virtual void setLocalScaling(const btVector3 &scaling)
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char * getName() const
btScalar getHalfHeight() const
virtual void setMargin(btScalar collisionMargin)
virtual btVector3 getAnisotropicRollingFrictionDirection() const
the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction See...
The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
btScalar m_collisionMargin
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btVector3 m_implicitShapeDimensions
virtual void setLocalScaling(const btVector3 &scaling)
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btMatrix3x3 absolute() const
Return the matrix with all values non negative.
btVector3 can be used to represent 3D points and vectors.
void deSerializeFloat(const struct btVector3FloatData &dataIn)
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btConvexInternalShapeData m_convexInternalShapeData
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btVector3FloatData m_implicitShapeDimensions
btVector3FloatData m_localScaling