16#ifndef BULLET_WORLD_IMPORTER_H
17#define BULLET_WORLD_IMPORTER_H
41 bool loadFile(
const char* fileName,
const char* preSwapFilenameOut = 0);
The btBulletWorldImporter is a starting point to import .bullet files.
bool loadFileFromMemory(char *memoryBuffer, int len)
the memoryBuffer might be modified (for example if endian swaps are necessary)
btBulletWorldImporter(btDynamicsWorld *world=0)
bool loadFile(const char *fileName, const char *preSwapFilenameOut=0)
if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness this pre-...
virtual bool convertAllObjects(bParse::btBulletFile *file)
virtual ~btBulletWorldImporter()
The btDynamicsWorld is the interface class for several dynamics implementation, basic,...