Box2D 2.4.1
A 2D physics engine for games
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#include <b2_mouse_joint.h>
Public Attributes | |
b2Vec2 | target |
float | maxForce |
float | stiffness |
The linear stiffness in N/m. | |
float | damping |
The linear damping in N*s/m. | |
Public Attributes inherited from b2JointDef | |
b2JointType | type |
The joint type is set automatically for concrete joint types. | |
b2JointUserData | userData |
Use this to attach application specific data to your joints. | |
b2Body * | bodyA |
The first attached body. | |
b2Body * | bodyB |
The second attached body. | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. | |
Mouse joint definition. This requires a world target point, tuning parameters, and the time step.
float b2MouseJointDef::maxForce |
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
b2Vec2 b2MouseJointDef::target |
The initial world target point. This is assumed to coincide with the body anchor initially.