Box2D 2.4.1
A 2D physics engine for games
|
Joint definitions are used to construct joints. More...
#include <b2_joint.h>
Public Attributes | |
b2JointType | type |
The joint type is set automatically for concrete joint types. | |
b2JointUserData | userData |
Use this to attach application specific data to your joints. | |
b2Body * | bodyA |
The first attached body. | |
b2Body * | bodyB |
The second attached body. | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. | |
Joint definitions are used to construct joints.