Box2D 2.4.1
A 2D physics engine for games
|
#include <b2_distance.h>
Public Attributes | |
b2DistanceProxy | proxyA |
b2DistanceProxy | proxyB |
b2Transform | transformA |
b2Transform | transformB |
bool | useRadii |
Input for b2Distance. You have to option to use the shape radii in the computation. Even