Box2D
2.4.1
A 2D physics engine for games
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- i -
Initialize() :
b2DistanceJointDef
,
b2FrictionJointDef
,
b2MotorJointDef
,
b2PrismaticJointDef
,
b2PulleyJointDef
,
b2RevoluteJointDef
,
b2WeldJointDef
,
b2WheelJointDef
,
b2WorldManifold
IsAwake() :
b2Body
IsBullet() :
b2Body
IsEnabled() :
b2Body
,
b2Contact
,
b2Joint
IsFixedRotation() :
b2Body
IsLimitEnabled() :
b2PrismaticJoint
,
b2RevoluteJoint
,
b2WheelJoint
IsLocked() :
b2World
IsMotorEnabled() :
b2PrismaticJoint
,
b2RevoluteJoint
,
b2WheelJoint
IsSensor() :
b2Fixture
IsSleepingAllowed() :
b2Body
IsTouching() :
b2Contact
IsValid() :
b2AABB
,
b2Vec2
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