Box2D 2.4.1
A 2D physics engine for games
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#include <b2_world_callbacks.h>
Public Member Functions | |
virtual void | SayGoodbye (b2Joint *joint)=0 |
virtual void | SayGoodbye (b2Fixture *fixture)=0 |
Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.
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pure virtual |
Called when any fixture is about to be destroyed due to the destruction of its parent body.
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pure virtual |
Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.