Box2D 2.4.1
A 2D physics engine for games
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#include <b2_world_callbacks.h>
Public Member Functions | |
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
Return true if contact calculations should be performed between these two shapes.