Box2D 2.4.1
A 2D physics engine for games
|
This is the complete list of members for b2ChainShape, including all inherited members.
b2ChainShape() (defined in b2ChainShape) | b2ChainShape | inline |
Clear() | b2ChainShape | |
Clone(b2BlockAllocator *allocator) const override | b2ChainShape | virtual |
ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override | b2ChainShape | virtual |
ComputeMass(b2MassData *massData, float density) const override | b2ChainShape | virtual |
CreateChain(const b2Vec2 *vertices, int32 count, const b2Vec2 &prevVertex, const b2Vec2 &nextVertex) | b2ChainShape | |
CreateLoop(const b2Vec2 *vertices, int32 count) | b2ChainShape | |
e_chain enum value (defined in b2Shape) | b2Shape | |
e_circle enum value (defined in b2Shape) | b2Shape | |
e_edge enum value (defined in b2Shape) | b2Shape | |
e_polygon enum value (defined in b2Shape) | b2Shape | |
e_typeCount enum value (defined in b2Shape) | b2Shape | |
GetChildCount() const override | b2ChainShape | virtual |
GetChildEdge(b2EdgeShape *edge, int32 index) const | b2ChainShape | |
GetType() const | b2Shape | inline |
m_count | b2ChainShape | |
m_nextVertex (defined in b2ChainShape) | b2ChainShape | |
m_prevVertex (defined in b2ChainShape) | b2ChainShape | |
m_radius | b2Shape | |
m_type (defined in b2Shape) | b2Shape | |
m_vertices | b2ChainShape | |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override | b2ChainShape | virtual |
TestPoint(const b2Transform &transform, const b2Vec2 &p) const override | b2ChainShape | virtual |
Type enum name (defined in b2Shape) | b2Shape | |
~b2ChainShape() | b2ChainShape | |
~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |