Box2D
2.4.1
A 2D physics engine for games
box2d.h
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef BOX2D_H
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#define BOX2D_H
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// These include files constitute the main Box2D API
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#include "
b2_settings.h
"
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#include "b2_draw.h"
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#include "b2_timer.h"
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#include "b2_chain_shape.h"
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#include "b2_circle_shape.h"
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#include "b2_edge_shape.h"
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#include "b2_polygon_shape.h"
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#include "b2_broad_phase.h"
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#include "b2_dynamic_tree.h"
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#include "b2_body.h"
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#include "b2_contact.h"
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#include "b2_fixture.h"
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#include "b2_time_step.h"
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#include "b2_world.h"
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#include "b2_world_callbacks.h"
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#include "b2_distance_joint.h"
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#include "b2_friction_joint.h"
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#include "b2_gear_joint.h"
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#include "b2_motor_joint.h"
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#include "b2_mouse_joint.h"
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#include "b2_prismatic_joint.h"
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#include "b2_pulley_joint.h"
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#include "b2_revolute_joint.h"
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#include "b2_weld_joint.h"
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#include "b2_wheel_joint.h"
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#endif
b2_settings.h
include
box2d
box2d.h
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