Box2D 2.4.1
A 2D physics engine for games
b2_mouse_joint.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
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12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_MOUSE_JOINT_H
24#define B2_MOUSE_JOINT_H
25
26#include "b2_api.h"
27#include "b2_joint.h"
28
31struct B2_API b2MouseJointDef : public b2JointDef
32{
34 {
35 type = e_mouseJoint;
36 target.Set(0.0f, 0.0f);
37 maxForce = 0.0f;
38 stiffness = 0.0f;
39 damping = 0.0f;
40 }
41
45
49 float maxForce;
50
52 float stiffness;
53
55 float damping;
56};
57
65class B2_API b2MouseJoint : public b2Joint
66{
67public:
68
70 b2Vec2 GetAnchorA() const override;
71
73 b2Vec2 GetAnchorB() const override;
74
76 b2Vec2 GetReactionForce(float inv_dt) const override;
77
79 float GetReactionTorque(float inv_dt) const override;
80
82 void SetTarget(const b2Vec2& target);
83 const b2Vec2& GetTarget() const;
84
86 void SetMaxForce(float force);
87 float GetMaxForce() const;
88
90 void SetStiffness(float stiffness) { m_stiffness = stiffness; }
91 float GetStiffness() const { return m_stiffness; }
92
94 void SetDamping(float damping) { m_damping = damping; }
95 float GetDamping() const { return m_damping; }
96
98 void Dump() override { b2Log("Mouse joint dumping is not supported.\n"); }
99
101 void ShiftOrigin(const b2Vec2& newOrigin) override;
102
103protected:
104 friend class b2Joint;
105
106 b2MouseJoint(const b2MouseJointDef* def);
107
108 void InitVelocityConstraints(const b2SolverData& data) override;
109 void SolveVelocityConstraints(const b2SolverData& data) override;
110 bool SolvePositionConstraints(const b2SolverData& data) override;
111
112 b2Vec2 m_localAnchorB;
113 b2Vec2 m_targetA;
114 float m_stiffness;
115 float m_damping;
116 float m_beta;
117
118 // Solver shared
119 b2Vec2 m_impulse;
120 float m_maxForce;
121 float m_gamma;
122
123 // Solver temp
124 int32 m_indexA;
125 int32 m_indexB;
126 b2Vec2 m_rB;
127 b2Vec2 m_localCenterB;
128 float m_invMassB;
129 float m_invIB;
130 b2Mat22 m_mass;
131 b2Vec2 m_C;
132};
133
134#endif
void b2Log(const char *string,...)
Implement this to use your own logging.
Definition: b2_settings.h:115
Definition: b2_joint.h:111
Definition: b2_mouse_joint.h:66
void SetDamping(float damping)
Set/get linear damping in N*s/m.
Definition: b2_mouse_joint.h:94
b2Vec2 GetAnchorA() const override
Implements b2Joint.
float GetReactionTorque(float inv_dt) const override
Implements b2Joint.
b2Vec2 GetReactionForce(float inv_dt) const override
Implements b2Joint.
void SetTarget(const b2Vec2 &target)
Use this to update the target point.
void ShiftOrigin(const b2Vec2 &newOrigin) override
Implement b2Joint::ShiftOrigin.
void SetMaxForce(float force)
Set/get the maximum force in Newtons.
void SetStiffness(float stiffness)
Set/get the linear stiffness in N/m.
Definition: b2_mouse_joint.h:90
b2Vec2 GetAnchorB() const override
Implements b2Joint.
void Dump() override
The mouse joint does not support dumping.
Definition: b2_mouse_joint.h:98
Joint definitions are used to construct joints.
Definition: b2_joint.h:73
A 2-by-2 matrix. Stored in column-major order.
Definition: b2_math.h:172
Definition: b2_mouse_joint.h:32
float damping
The linear damping in N*s/m.
Definition: b2_mouse_joint.h:55
float maxForce
Definition: b2_mouse_joint.h:49
b2Vec2 target
Definition: b2_mouse_joint.h:44
float stiffness
The linear stiffness in N/m.
Definition: b2_mouse_joint.h:52
Solver Data.
Definition: b2_time_step.h:68
A 2D column vector.
Definition: b2_math.h:42