Box2D 2.4.1
A 2D physics engine for games
b2_circle_shape.h
1// MIT License
2
3// Copyright (c) 2019 Erin Catto
4
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11
12// The above copyright notice and this permission notice shall be included in all
13// copies or substantial portions of the Software.
14
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21// SOFTWARE.
22
23#ifndef B2_CIRCLE_SHAPE_H
24#define B2_CIRCLE_SHAPE_H
25
26#include "b2_api.h"
27#include "b2_shape.h"
28
30class B2_API b2CircleShape : public b2Shape
31{
32public:
34
36 b2Shape* Clone(b2BlockAllocator* allocator) const override;
37
39 int32 GetChildCount() const override;
40
42 bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
43
47 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
48 const b2Transform& transform, int32 childIndex) const override;
49
51 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
52
54 void ComputeMass(b2MassData* massData, float density) const override;
55
58};
59
60inline b2CircleShape::b2CircleShape()
61{
62 m_type = e_circle;
63 m_radius = 0.0f;
64 m_p.SetZero();
65}
66
67#endif
Definition: b2_block_allocator.h:38
A solid circle shape.
Definition: b2_circle_shape.h:31
b2Vec2 m_p
Position.
Definition: b2_circle_shape.h:57
void ComputeMass(b2MassData *massData, float density) const override
bool RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const override
int32 GetChildCount() const override
b2Shape * Clone(b2BlockAllocator *allocator) const override
Implement b2Shape.
bool TestPoint(const b2Transform &transform, const b2Vec2 &p) const override
Implement b2Shape.
void ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const override
Definition: b2_shape.h:49
float m_radius
Definition: b2_shape.h:102
An axis aligned bounding box.
Definition: b2_collision.h:169
This holds the mass data computed for a shape.
Definition: b2_shape.h:34
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
Definition: b2_collision.h:154
Definition: b2_collision.h:162
Definition: b2_math.h:339
A 2D column vector.
Definition: b2_math.h:42
void SetZero()
Set this vector to all zeros.
Definition: b2_math.h:50