Class SankoffParsimony<STATE_TYPE>
java.lang.Object
org.forester.evoinference.parsimony.SankoffParsimony<STATE_TYPE>
- Type Parameters:
STATE_TYPE
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IN PROGRESS!
DO NOT USE!
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
execute
(Phylogeny p, CharacterStateMatrix<STATE_TYPE> external_node_states_matrix) int
getCost()
Returns a view of the internal states prior to trace-back.int
int
int
void
setRandomize
(boolean randomize) void
setRandomNumberSeed
(long random_number_seed) void
setReturnGainLossMatrix
(boolean return_gain_loss) void
setReturnInternalStates
(boolean return_internal_states) void
setUseLast
(boolean use_last) This sets whether to use the first or last state in the sorted states at the undecided internal nodes.
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Constructor Details
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SankoffParsimony
public SankoffParsimony()
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Method Details
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execute
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getCost
public int getCost() -
getGainLossMatrix
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getInternalStatesMatrix
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getInternalStatesMatrixPriorToTraceback
Returns a view of the internal states prior to trace-back.- Returns:
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getTotalGains
public int getTotalGains() -
getTotalLosses
public int getTotalLosses() -
getTotalUnchanged
public int getTotalUnchanged() -
setRandomize
public void setRandomize(boolean randomize) -
setRandomNumberSeed
public void setRandomNumberSeed(long random_number_seed) -
setReturnGainLossMatrix
public void setReturnGainLossMatrix(boolean return_gain_loss) -
setReturnInternalStates
public void setReturnInternalStates(boolean return_internal_states) -
setUseLast
public void setUseLast(boolean use_last) This sets whether to use the first or last state in the sorted states at the undecided internal nodes. For randomized choices set randomize to true (and this to false). Note. It might be advisable to set this to false for BinaryStates if absence at the root is preferred (given the enum BinaryStates sorts in the following order: ABSENT, UNKNOWN, PRESENT).- Parameters:
use_last
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