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Once you have installed ArrayFire on your system, the next thing to do is set up your build system. On OSX, you may create ArrayFire project using almost any editor, compiler, or build system. The only requirement is that you can include the ArrayFire header directory, and link with the ArrayFire library you intend to use.
By default, the ArrayFire OSX installer will place several files in your computer's /usr/local
directory. The installer will populate this directory with files in the following sub-directories:
include/arrayfire.h - Primary ArrayFire include file include/af/*.h - Additional include files lib/libaf* - CPU, CUDA, and OpenCL libraries (.a, .so) lib/libforge* - Visualization library share/ArrayFire/cmake/* - CMake config (find) scripts share/ArrayFire/examples/* - All ArrayFire examples
Because ArrayFire follows standard installation practices, you can use basically any build system to create and compile projects that use ArrayFire. Among the many possible build systems on Linux we suggest using ArrayFire with either CMake or Makefiles with CMake being our preferred build system.
We recommend that the CMake build system be used to create ArrayFire projects. If you are writing a new ArrayFire project in C/C++ from scratch, we suggest you grab a copy of our CMake Project Example; however, it is useful to read the documentation below in case you need to add ArrayFire to an existing project.
As discussed above, ArrayFire ships with a series of CMake scripts to make finding and using our library easy. The scripts will automatically find all versions of the ArrayFire library and pick the most powerful of the installed backends (typically CUDA).
First create a file called CMakeLists.txt
in your project directory:
cd your-project-directory touch CMakeLists.txt
and populate it with the following code:
FIND_PACKAGE(ArrayFire) INCLUDE_DIRECTORIES(${ArrayFire_INCLUDE_DIRS}) ... [gather source files, etc.] # If you intend to use OpenCL, you need to find it FIND_PACKAGE(OpenCL) SET(EXTRA_LIBS ${CMAKE_THREAD_LIBS_INIT} ${OpenCL_LIBRARIES}) # Or if you intend to use CUDA, you need it as well as NVVM: FIND_PACKAGE(CUDA) FIND_PACKAGE(NVVM) # this FIND script can be found in the ArrayFire CMake example repository SET(EXTRA_LIBS ${CMAKE_THREAD_LIBS_INIT} ${CUDA_LIBRARIES} ${NVVM_LIB}) ADD_EXECUTABLE(my_executable [list your source files here]) TARGET_LINK_LIBRARIES(my_executable ${ArrayFire_LIBRARIES} ${EXTRA_LIBS})
where my_executable
is the name of the executable you wish to create. See the CMake documentation for more information on how to use CMake. Clearly the above code snippet precludes the use of both CUDA and OpenCL, see the ArrayFire CMake Example for an example of how to build executables for both backends from the same CMake script.
In the above code listing, the FIND_PACKAGE
will find the ArrayFire include files, libraries, and define several variables including:
ArrayFire_INCLUDE_DIRS - Location of ArrayFire's include directory. ArrayFire_LIBRARIES - Location of ArrayFire's libraries. This will default to a GPU backend if one is found ArrayFire_FOUND - True if ArrayFire has been located
If you wish to use a specific backend, the find script also defines these variables:
ArrayFire_CPU_FOUND - True of the ArrayFire CPU library has been found. ArrayFire_CPU_LIBRARIES - Location of ArrayFire's CPU library, if found ArrayFire_CUDA_FOUND - True of the ArrayFire CUDA library has been found. ArrayFire_CUDA_LIBRARIES - Location of ArrayFire's CUDA library, if found ArrayFire_OpenCL_FOUND - True of the ArrayFire OpenCL library has been found. ArrayFire_OpenCL_LIBRARIES - Location of ArrayFire's OpenCL library, if found ArrayFire_Unified_FOUND - True of the ArrayFire Unified library has been found. ArrayFire_Unified_LIBRARIES - Location of ArrayFire's Unified library, if found
Therefore, if you wish to target a specific specific backend, simply replace ${ArrayFire_LIBRARIES}
with ${ArrayFire_CPU}
, ${ArrayFire_OPENCL}
, ${ArrayFire_CUDA}
, or ${ArrayFire_Unified}
in the TARGET_LINK_LIBRARIES
command above. If you intend on building your software to link with all of these backends, please see the CMake Project Example which makes use of some fairly fun CMake tricks to avoid re-compiling code whenever possible.
Next we need to instruct CMake to create build instructions and then compile. We suggest using CMake's out-of-source build functionality to keep your build and source files cleanly separated. To do this:
cd your-project-directory mkdir build cd build cmake .. make
NOTE: If you have installed ArrayFire to a non-standard location, CMake can still help you out. When you execute CMake specify the path to the ArrayFireConfig*
files that are found in the share/ArrayFire/cmake
subdirectory of the installation folder. For example, if ArrayFire were installed locally to /opt/ArrayFire
then you would modify the cmake
command above to contain the following definition:
cmake -DArrayFire_DIR=/opt/ArrayFire/share/ArrayFire/cmake ..
You can also specify this information in the ccmake command-line interface.
Building ArrayFire projects with Makefiles is fairly similar to CMake except you must specify all paths and libraries manually. As with any make project, you need to specify the include path to the directory containing arrayfire.h
file. This should be -I /usr/local/include
if you followed our installation instructions. Similarly, you will need to specify the path to the ArrayFire library using the -L
option (e.g. -L/usr/local/lib
) followed by the specific ArrayFire library you wish to use using the -l
option (for example -lafcpu
, -lafopencl
, -lafcuda
, or -laf
for the CPU, OpenCL, CUDA, and unified backends respectively.
Here is a minimial example MakeFile which uses ArrayFire's CPU backend:
LIBS=-lafcpu LIB_PATHS=-L/usr/lib INCLUDES=-I/usr/include CC=g++ $(COMPILER_OPTIONS) COMPILER_OPTIONS=-std=c++11 -g all: main.cpp Makefile $(CC) main.cpp -o test $(INCLUDES) $(LIBS) $(LIB_PATHS)
Although we recommend using CMake to build ArrayFire projects on OSX, you can use XCode if this is your preferred development platform. To save some time, we have created an sample XCode project in our ArrayFire Project Templates repository.
To set up a basic C/C++ project in XCode do the following:
/usr/local/include
to the list:
/usr/local/lib
to the list:
/usr/local/lib
folder:
Finally, click the build button and you should see some information about your graphics card in the lower-section of your screen: