#include <iostream>
#include <cstdio>
int main(int argc, char *argv[])
{
try {
static const float h_kernel[] = {1, 1, 1, 1, 0, 1, 1, 1, 1};
static const int reset = 500;
static const int game_w = 128, game_h = 128;
std::cout << "This example demonstrates the Conway's Game of Life using ArrayFire" << std::endl
<< "There are 4 simple rules of Conways's Game of Life" << std::endl
<< "1. Any live cell with fewer than two live neighbours dies, as if caused by under-population." << std::endl
<< "2. Any live cell with two or three live neighbours lives on to the next generation." << std::endl
<< "3. Any live cell with more than three live neighbours dies, as if by overcrowding." << std::endl
<< "4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction." << std::endl
<< "Each white block in the visualization represents 1 alive cell, black space represents dead cells" << std::endl
;
std::cout << "The conway_pretty example visualizes all the states in Conway" << std::endl
<< "Red : Cells that have died due to under population" << std::endl
<< "Yellow: Cells that continue to live from previous state" << std::endl
<< "Green : Cells that are new as a result of reproduction" << std::endl
<< "Blue : Cells that have died due to over population" << std::endl
;
std::cout << "This examples is throttled so as to be a better visualization" << std::endl;
af::Window simpleWindow(512, 512,
"Conway's Game Of Life - Current State");
af::Window prettyWindow(512, 512,
"Conway's Game Of Life - Visualizing States");
int frame_count = 0;
while(!simpleWindow.
close() && !prettyWindow.
close()) {
if(!simpleWindow.
close()) simpleWindow.
image(state);
if(!prettyWindow.
close()) prettyWindow.
image(display);
frame_count++;
if(frame_count % reset == 0)
array a0 = (state == 1) && (nHood < 2);
array a1 = (state != 0) && (C0 || C1);
array a2 = (state == 0) && C1;
array a3 = (state == 1) && (nHood > 3);
display =
join(2, a0 + a1, a1 + a2, a3).
as(
f32);
state = state * C0 + C1;
double fps = 30;
}
fprintf(stderr,
"%s\n", e.
what());
throw;
}
return 0;
}