graphics/conway.cpp
/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <arrayfire.h>
#include <iostream>
#include <cstdio>
using namespace af;
int main(int argc, char *argv[])
{
try {
static const float h_kernel[] = {1, 1, 1, 1, 0, 1, 1, 1, 1};
static const int reset = 500;
static const int game_w = 128, game_h = 128;
std::cout << "This example demonstrates the Conway's Game of Life using ArrayFire" << std::endl
<< "There are 4 simple rules of Conways's Game of Life" << std::endl
<< "1. Any live cell with fewer than two live neighbours dies, as if caused by under-population." << std::endl
<< "2. Any live cell with two or three live neighbours lives on to the next generation." << std::endl
<< "3. Any live cell with more than three live neighbours dies, as if by overcrowding." << std::endl
<< "4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction." << std::endl
<< "Each white block in the visualization represents 1 alive cell, black space represents dead cells" << std::endl
;
af::Window myWindow(512, 512, "Conway's Game of Life using ArrayFire");
int frame_count = 0;
// Initialize the kernel array just once
const af::array kernel(3, 3, h_kernel, afHost);
array state;
state = (af::randu(game_h, game_w, f32) > 0.5).as(f32);
while(!myWindow.close()) {
myWindow.image(state);
frame_count++;
// Generate a random starting state
if(frame_count % reset == 0)
state = (af::randu(game_h, game_w, f32) > 0.5).as(f32);
// Convolve gets neighbors
af::array nHood = convolve(state, kernel);
// Generate conditions for life
// state == 1 && nHood < 2 ->> state = 0
// state == 1 && nHood > 3 ->> state = 0
// else if state == 1 ->> state = 1
// state == 0 && nHood == 3 ->> state = 1
af::array C0 = (nHood == 2);
af::array C1 = (nHood == 3);
// Update state
state = state * C0 + C1;
}
} catch (af::exception& e) {
fprintf(stderr, "%s\n", e.what());
throw;
}
return 0;
}