Window Class Reference

Window object to render af::arrays. More...

#include <graphics.h>

Public Member Functions

 Window ()
 Creates a window object with default width and height with title set to "ArrayFire". More...
 
 Window (const char *const title)
 Creates a window object with default width and height using the title provided by the user. More...
 
 Window (const int width, const int height, const char *const title="ArrayFire")
 Creates a window object using the parameters provided by the user. More...
 
 Window (const af_window wnd)
 Creates a window object with default width and height with title set to "ArrayFire". More...
 
 ~Window ()
 Destroys the window handle. More...
 
af_window get () const
 
void setPos (const unsigned x, const unsigned y)
 Set the start position where the window will appear. More...
 
void setTitle (const char *const title)
 Set the window title. More...
 
void setSize (const unsigned w, const unsigned h)
 Set the window size. More...
 
void setColorMap (const ColorMap cmap)
 Set the colormap to be used for subsequent rendering calls. More...
 
void image (const array &in, const char *title=NULL)
 Renders the input array as an image to the window. More...
 
void plot3 (const array &in, const char *title=NULL)
 Renders the input array as an 3d line plot to the window. More...
 
void plot (const array &X, const array &Y, const char *const title=NULL)
 Renders the input arrays as a 2D plot to the window. More...
 
void scatter (const array &X, const array &Y, const af::markerType marker=AF_MARKER_POINT, const char *const title=NULL)
 Renders the input arrays as a 2D scatter-plot to the window. More...
 
void scatter3 (const array &P, const af::markerType marker=AF_MARKER_POINT, const char *const title=NULL)
 Renders the input arrays as a 3D scatter-plot to the window. More...
 
void hist (const array &X, const double minval, const double maxval, const char *const title=NULL)
 Renders the input array as a histogram to the window. More...
 
void surface (const array &S, const char *const title=NULL)
 Renders the input arrays as a 3D surface plot to the window. More...
 
void surface (const array &xVals, const array &yVals, const array &S, const char *const title=NULL)
 Renders the input arrays as a 3D surface plot to the window. More...
 
void grid (const int rows, const int cols)
 Setup grid layout for multiview mode in a window. More...
 
void show ()
 This function swaps the background buffer to current view and polls for any key strokes while the window was in focus. More...
 
bool close ()
 Check if window is marked for close. More...
 
void setVisibility (const bool isVisible)
 Hide/Show the window. More...
 
Windowoperator() (const int r, const int c)
 This function is used to keep track of which cell in the grid mode is being currently rendered. More...
 

Detailed Description

Member Function Documentation

Window& operator() ( const int  r,
const int  c 
)
inline

This function is used to keep track of which cell in the grid mode is being currently rendered.

When a user does Window(0,0), we internally store the cell coordinates and return a reference to the very object that called upon this function. This reference can be used later to issue draw calls using rendering functions.

Returns
a reference to the object pointed by this to enable cascading this call with rendering functions.

The documentation for this class was generated from the following file: