Aria  2.8.0
triangleDriveToActionExample.cpp

Example/demonstration of ArActionTriangleDriveTo, which drives the robot towards a specially shaped triangular targetPress g or G to use ArActionTriangleDriveTo to detect and drive towards a triangular target shape. Press s or S to stop. See ArActionTriangleDriveTo for more information about the triangular target and what the action does and its parameters.

/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#include "Aria.h"
int main(int argc, char **argv)
{
// parse our args and make sure they were all accounted for
ArSimpleConnector connector(&argc, argv);
ArRobot robot;
// the laser. ArActionTriangleDriveTo will use this laser object since it is
// named "laser" when added to the ArRobot.
ArSick sick;
if (!connector.parseArgs() || argc > 1)
{
connector.logOptions();
return 1;
}
// a key handler so we can do our key handling
ArKeyHandler keyHandler;
// let the global aria stuff know about it
Aria::setKeyHandler(&keyHandler);
// toss it on the robot
robot.attachKeyHandler(&keyHandler);
// add the laser to the robot
robot.addRangeDevice(&sick);
robot.addRangeDevice(&sonar);
ArActionTriangleDriveTo triangleDriveTo;
ArFunctorC<ArActionTriangleDriveTo> lineGoCB(&triangleDriveTo,
&ArActionTriangleDriveTo::activate);
keyHandler.addKeyHandler('g', &lineGoCB);
keyHandler.addKeyHandler('G', &lineGoCB);
ArFunctorC<ArActionTriangleDriveTo> lineStopCB(&triangleDriveTo,
&ArActionTriangleDriveTo::deactivate);
keyHandler.addKeyHandler('s', &lineStopCB);
keyHandler.addKeyHandler('S', &lineStopCB);
ArActionLimiterForwards limiter("limiter", 150, 0, 0, 1.3);
robot.addAction(&limiter, 70);
ArActionLimiterBackwards limiterBackwards;
robot.addAction(&limiterBackwards, 69);
robot.addAction(&triangleDriveTo, 60);
ArActionKeydrive keydrive;
robot.addAction(&keydrive, 55);
ArActionStop stopAction;
robot.addAction(&stopAction, 50);
// try to connect, if we fail exit
if (!connector.connectRobot(&robot))
{
printf("Could not connect to robot... exiting\n");
return 1;
}
// start the robot running, true so that if we lose connection the run stops
robot.runAsync(true);
// now set up the laser
connector.setupLaser(&sick);
sick.runAsync();
if (!sick.blockingConnect())
{
printf("Could not connect to SICK laser... exiting\n");
return 1;
}
printf("If you press the 'g' key it'll go find a triangle, if you press 's' it'll stop.\n");
robot.waitForRunExit();
return 0;
}