Aria  2.8.0
ArModuleLoader Class Reference

Dynamic ArModule loader. More...

#include <ArModuleLoader.h>

Public Types

typedef void * DllRef
 
enum  Status {
  STATUS_SUCCESS =0, STATUS_ALREADY_LOADED, STATUS_FAILED_OPEN, STATUS_INVALID,
  STATUS_INIT_FAILED, STATUS_EXIT_FAILED, STATUS_NOT_FOUND
}
 

Static Public Member Functions

static Status close (const char *modName, bool quiet=false)
 Close an ArModule. More...
 
static void closeAll ()
 Close all open ArModule.
 
static Status load (const char *modName, ArRobot *robot, void *modArgument=NULL, bool quiet=false)
 Load an ArModule. More...
 
static Status reload (const char *modName, ArRobot *robot, void *modArgument=NULL, bool quiet=false)
 Close and then reload an ArModule. More...
 

Static Protected Attributes

static std::map< std::string, DllRef > ourModMap
 

Detailed Description

Dynamic ArModule loader.

The ArModuleLoader is used to load ArModules into a program and invoke them.

See also ArModule to see how to define an ArModule.

See also the example programs advanced/simpleMod.cpp and advanced/simpleModule.cpp.

Member Enumeration Documentation

◆ Status

Enumerator
STATUS_SUCCESS 

Load succeded.

STATUS_ALREADY_LOADED 

Module already loaded.

STATUS_FAILED_OPEN 

Could not find or open the module.

STATUS_INVALID 

Invalid module file format.

STATUS_INIT_FAILED 

The module failed its init stage.

STATUS_EXIT_FAILED 

The module failed its exit stage.

STATUS_NOT_FOUND 

The module was not found.

Member Function Documentation

◆ close()

ArModuleLoader::Status ArModuleLoader::close ( const char *  modName,
bool  quiet = false 
)
static

Close an ArModule.

Calls ArModule::exit() on the module, then closes the library.

Parameters
modNamefileName of the module without the extension (.dll or .so)
quietwhether to print out a message if this fails or not, defaults to false

◆ load()

ArModuleLoader::Status ArModuleLoader::load ( const char *  modName,
ArRobot robot,
void *  modArgument = NULL,
bool  quiet = false 
)
static

Load an ArModule.

THIS ONLY LOADS one init on the module right now, if its called again it'll load the same init over.

I'll fix it later... read the more verbose description in ArModule.h.

Takes a string name of the module which is just the file name of the module without the extension (.dll or .so). It will figure out the correct extension based on wheter its a Linux or Windows build. It will also uses the standard operating systems ability to find the library. So the library must be located within the PATH variable for Windows and the LD_LIBRARY_PATH for Linux. You can also just give the absolute path to the library, or the relative path from the directory the program was started in (ie ./simpleMod). The ArModule will be passed the ArRobot reference that load() takes. This is the ArRobot that the ArModule will use for its processing.

Parameters
modNamefileName of the module without the extension (.dll or .so)
robotArRobot reference which the module is to use, this can be NULL
modArgumentA void pointer argument to pass to the module, if its a const value you'll need to cast it to a non-const value to get it to work (for example if you were using a constant string). This value defaults to NULL.
quietwhether to print out a message if this fails or not, defaults to false
Examples:
moduleExample.cpp.

◆ reload()

ArModuleLoader::Status ArModuleLoader::reload ( const char *  modName,
ArRobot robot,
void *  modArgument = NULL,
bool  quiet = false 
)
static

Close and then reload an ArModule.

reload() is similar to load(), except that it will call close() on the module and then call load().

Parameters
modNamefileName of the module without the extension (.dll or .so)
robotArRobot instance to provide to the module
modArgumentapplication-specific data to provide to the module
quietIf true, do not log errors.

The documentation for this class was generated from the following files: