Aria
2.8.0
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Dynamic ArModule loader. More...
#include <ArModuleLoader.h>
Public Types | |
typedef void * | DllRef |
enum | Status { STATUS_SUCCESS =0, STATUS_ALREADY_LOADED, STATUS_FAILED_OPEN, STATUS_INVALID, STATUS_INIT_FAILED, STATUS_EXIT_FAILED, STATUS_NOT_FOUND } |
Static Public Member Functions | |
static Status | close (const char *modName, bool quiet=false) |
Close an ArModule. More... | |
static void | closeAll () |
Close all open ArModule. | |
static Status | load (const char *modName, ArRobot *robot, void *modArgument=NULL, bool quiet=false) |
Load an ArModule. More... | |
static Status | reload (const char *modName, ArRobot *robot, void *modArgument=NULL, bool quiet=false) |
Close and then reload an ArModule. More... | |
Static Protected Attributes | |
static std::map< std::string, DllRef > | ourModMap |
Dynamic ArModule loader.
The ArModuleLoader is used to load ArModules into a program and invoke them.
See also ArModule to see how to define an ArModule.
See also the example programs advanced/simpleMod.cpp and advanced/simpleModule.cpp.
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Close an ArModule.
Calls ArModule::exit() on the module, then closes the library.
modName | fileName of the module without the extension (.dll or .so) |
quiet | whether to print out a message if this fails or not, defaults to false |
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Load an ArModule.
THIS ONLY LOADS one init on the module right now, if its called again it'll load the same init over.
I'll fix it later... read the more verbose description in ArModule.h.
Takes a string name of the module which is just the file name of the module without the extension (.dll or .so). It will figure out the correct extension based on wheter its a Linux or Windows build. It will also uses the standard operating systems ability to find the library. So the library must be located within the PATH variable for Windows and the LD_LIBRARY_PATH for Linux. You can also just give the absolute path to the library, or the relative path from the directory the program was started in (ie ./simpleMod). The ArModule will be passed the ArRobot reference that load() takes. This is the ArRobot that the ArModule will use for its processing.
modName | fileName of the module without the extension (.dll or .so) |
robot | ArRobot reference which the module is to use, this can be NULL |
modArgument | A void pointer argument to pass to the module, if its a const value you'll need to cast it to a non-const value to get it to work (for example if you were using a constant string). This value defaults to NULL. |
quiet | whether to print out a message if this fails or not, defaults to false |
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Close and then reload an ArModule.
reload() is similar to load(), except that it will call close() on the module and then call load().
modName | fileName of the module without the extension (.dll or .so) |
robot | ArRobot instance to provide to the module |
modArgument | application-specific data to provide to the module |
quiet | If true, do not log errors. |