Aria
2.8.0
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Action to turn when the behaviors with more priority have limited the speed. More...
#include <ArActionTurn.h>
Inherits ArAction.
Public Member Functions | |
ArActionTurn (const char *name="turn", double speedStartTurn=200, double speedFullTurn=100, double turnAmount=15) | |
Constructor. | |
virtual ArActionDesired * | fire (ArActionDesired currentDesired) |
virtual ArActionDesired * | getDesired (void) |
virtual const ArActionDesired * | getDesired (void) const |
virtual | ~ArActionTurn () |
Destructor. | |
Public Member Functions inherited from ArAction | |
virtual void | activate (void) |
Activate the action. | |
ArAction (const char *name, const char *description="") | |
Constructor. | |
virtual void | deactivate (void) |
Deactivate the action. | |
virtual const ArArg * | getArg (int number) const |
Gets the numbered argument. More... | |
virtual ArArg * | getArg (int number) |
Gets the numbered argument. | |
virtual const char * | getDescription (void) const |
Gets the long description of the action. | |
virtual const char * | getName (void) const |
Gets the name of the action. | |
virtual int | getNumArgs (void) const |
Find the number of arguments this action takes. | |
ArRobot * | getRobot () const |
Get the robot we are controlling, which was set by setRobot() | |
virtual bool | isActive (void) const |
Returns whether the action is active or not. | |
virtual void | log (bool verbose=true) const |
Log information about this action using ArLog. | |
virtual void | setRobot (ArRobot *robot) |
Sets the robot this action is driving. More... | |
virtual | ~ArAction () |
Desructor. | |
Protected Attributes | |
ArActionDesired | myDesired |
double | mySpeedFull |
double | mySpeedStart |
double | myTurnAmount |
double | myTurning |
Protected Attributes inherited from ArAction | |
std::map< int, ArArg > | myArgumentMap |
std::string | myDescription |
bool | myIsActive |
std::string | myName |
int | myNumArgs |
ArRobot * | myRobot |
The robot we are controlling, set by the action resolver using setRobot() | |
Additional Inherited Members | |
Static Public Member Functions inherited from ArAction | |
static bool | getDefaultActivationState (void) |
Gets the default activation state for all ArActions. | |
static void | setDefaultActivationState (bool defaultActivationState) |
Sets the default activation state for all ArActions. | |
Protected Member Functions inherited from ArAction | |
void | setNextArgument (ArArg const &arg) |
Sets the argument type for the next argument (must only be used in a constructor!) | |
Static Protected Attributes inherited from ArAction | |
static bool | ourDefaultActivationState = true |
Action to turn when the behaviors with more priority have limited the speed.
This action is basically made so that you can just have a ton of limiters of different kinds and types to keep speed under control, then throw this into the mix to have the robot wander. Note that the turn amount ramps up to turnAmount starting at 0 at speedStartTurn and hitting the full amount at speedFullTurn.