Aria
2.8.0
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Action to drive up to a triangle target (e.g. docking station) found from an ArLineFinder. More...
#include <ArActionTriangleDriveTo.h>
Inherits ArAction.
Classes | |
class | Data |
This is for some internal debugging, don't try to use it, it won't work in windows (memory allocation issues). More... | |
Public Types | |
enum | State { STATE_INACTIVE, STATE_ACQUIRE, STATE_SEARCHING, STATE_GOTO_APPROACH, STATE_ALIGN_APPROACH, STATE_GOTO_VERTEX, STATE_GOTO_FINAL, STATE_ALIGN_FINAL, STATE_SUCCEEDED, STATE_FAILED } |
Public Member Functions | |
virtual void | activate (void) |
ArActionTriangleDriveTo (const char *name="triangleDriveTo", double finalDistFromVertex=400, double approachDistFromVertex=1000, double speed=200, double closeDist=100, double acquireTurnSpeed=30) | |
Constructor. | |
virtual void | deactivate (void) |
virtual ArActionDesired * | fire (ArActionDesired currentDesired) |
bool | getAcquire (void) |
Gets if we will turn to see if we can acquire the triangle. | |
bool | getAdjustVertex (void) |
Gets whether we adjust the vertex or not. | |
Data * | getData (void) |
Interal use only, gets the data we've saved. | |
virtual ArActionDesired * | getDesired (void) |
virtual const ArActionDesired * | getDesired (void) const |
double | getFinalDistFromVertex (void) |
Sets the final distance from vertex. | |
bool | getGotoVertex (void) |
Gets whether it always goto the vertex and not the point in front. | |
double | getIgnoreTriangleDist (void) |
Gets the distance to the triangle at which we start ignoring it. | |
ArLineFinder * | getLineFinder (void) |
Sets the line finder used. | |
bool | getSaveData (void) |
Internal use only, gets if we're saving data or not. | |
State | getState (void) |
Gets the state. | |
bool | getUseIgnoreInGotoVertexMode (void) |
Gets if we're ignoring the triangle in goto vertex mode. | |
bool | getUseLegacyVertexOffset (void) |
Gets if we are use the legacy vertex mode or not. | |
bool | getVertexSeen (void) |
Gets if we've seen the vertex ever for this attempted drive (it gets reset in searching, but that's the only time, so will only be set once an activation by default (unless setAcquire is called) | |
int | getVertexUnseenStopMSecs (void) |
How long to keep going without having seen the vertex (0 is no timeout) | |
void | setAcquire (bool acquire=false) |
Sets if we will turn to see if we can acquire the triangle. | |
void | setAdjustVertex (bool adjustVertex) |
Sets whether we adjust the vertex or not. | |
void | setFinalDistFromVertex (double dist) |
Sets the final distance from vertex. | |
void | setGotoVertex (bool gotoVertex) |
Sets whether it always goto the vertex and not the point in front. | |
void | setIgnoreTriangleDist (double dist=250, bool useIgnoreInGotoVertexMode=false) |
Sets the distance to the triangle at which we start ignoring it. | |
void | setLineFinder (ArLineFinder *lineFinder) |
Sets the line finder to use. | |
void | setLogging (bool logging) |
Sets whether we're logging the driving or not. | |
bool | setLogging (void) |
Gets whether we're logging the driving or not. | |
void | setMaxAngleMisalignment (int maxAngleMisalignment=0) |
Sets the maximum angle misalignment from the robot to the triangle line. | |
void | setMaxDistBetweenLinePoints (int maxDistBetweenLinePoints=0) |
Sets the maximum distance between points in a line. | |
void | setMaxLateralDist (int maxLateralDist=0) |
Sets the maximum lateral distance from the robot to the triangle line. | |
void | setParameters (double finalDistFromVertex=400, double approachDistFromVertex=1000, double speed=200, double closeDist=100, double acquireTurnSpeed=30) |
virtual void | setRobot (ArRobot *robot) |
void | setSaveData (bool saveData) |
Internal use only, sets if we're saving data or not. | |
void | setTriangleParams (double line1Length=254, double angleBetween=135, double line2Length=254) |
Sets the parameter of the triangle we're looking for. | |
void | setUseLegacyVertexOffset (bool useLegacyVertexOffset) |
Sets if we should use the legacy vertex mode or not. | |
void | setVertexOffset (int localXOffset, int localYOffset, double thOffset) |
Sets the vertex offset. | |
void | setVertexUnseenStopMSecs (int vertexUnseenStopMSecs=4000) |
How long to keep going without having seen the vertex (0 is no timeout) | |
virtual | ~ArActionTriangleDriveTo () |
Destructor. | |
Public Member Functions inherited from ArAction | |
ArAction (const char *name, const char *description="") | |
Constructor. | |
virtual const ArArg * | getArg (int number) const |
Gets the numbered argument. More... | |
virtual ArArg * | getArg (int number) |
Gets the numbered argument. | |
virtual const char * | getDescription (void) const |
Gets the long description of the action. | |
virtual const char * | getName (void) const |
Gets the name of the action. | |
virtual int | getNumArgs (void) const |
Find the number of arguments this action takes. | |
ArRobot * | getRobot () const |
Get the robot we are controlling, which was set by setRobot() | |
virtual bool | isActive (void) const |
Returns whether the action is active or not. | |
virtual void | log (bool verbose=true) const |
Log information about this action using ArLog. | |
virtual | ~ArAction () |
Desructor. | |
Protected Member Functions | |
ArPose | findPoseFromVertex (double distFromVertex) |
void | findTriangle (bool initial, bool goStraight=false) |
This finds our vertex point and angle from vertex. More... | |
Protected Member Functions inherited from ArAction | |
void | setNextArgument (ArArg const &arg) |
Sets the argument type for the next argument (must only be used in a constructor!) | |
Protected Attributes | |
bool | myAcquire |
double | myAcquireTurnSpeed |
bool | myAdjustVertex |
double | myAngleBetween |
double | myApproachDistFromVertex |
double | myCloseDist |
Data * | myData |
ArMutex | myDataMutex |
ArActionDesired | myDesired |
double | myFinalDistFromVertex |
unsigned int | myGotLinesCounter |
bool | myGotoVertex |
double | myIgnoreTriangleDist |
ArRangeDevice * | myLaser |
double | myLine1Length |
double | myLine2Length |
ArLineFinder * | myLineFinder |
std::map< int, ArLineFinderSegment * > * | myLines |
int | myLocalXOffset |
int | myLocalYOffset |
int | myMaxAngleMisalignment |
int | myMaxDistBetweenLinePoints |
int | myMaxLateralDist |
double | myOriginalAngle |
bool | myOwnLineFinder |
bool | myPrinting |
bool | mySaveData |
double | mySpeed |
State | myState |
double | myThOffset |
bool | myTwoStageApproach |
bool | myUseIgnoreInGoto |
bool | myUseLegacyVertexOffset |
ArPose | myVertex |
bool | myVertexSeen |
ArTime | myVertexSeenLast |
int | myVertexUnseenStopMSecs |
Protected Attributes inherited from ArAction | |
std::map< int, ArArg > | myArgumentMap |
std::string | myDescription |
bool | myIsActive |
std::string | myName |
int | myNumArgs |
ArRobot * | myRobot |
The robot we are controlling, set by the action resolver using setRobot() | |
Additional Inherited Members | |
Static Public Member Functions inherited from ArAction | |
static bool | getDefaultActivationState (void) |
Gets the default activation state for all ArActions. | |
static void | setDefaultActivationState (bool defaultActivationState) |
Sets the default activation state for all ArActions. | |
Static Protected Attributes inherited from ArAction | |
static bool | ourDefaultActivationState = true |
Action to drive up to a triangle target (e.g. docking station) found from an ArLineFinder.
This action uses ArLineFinder to find continuous "lines" in laser range finder data that meet at an angle, forming the point of a triangular shape, towards which the robot is driven and aligned. If an ArLineFinder object is not given in the constructor, then it will search for an ArRangeDevice on the ArRobot with a name "laser" and create its own ArLineFinder object using that range device.
The parameters describing the shape of the triangle target may be set with setTriangleParams(). The default values are for a trianrgle target consisting of two lines of at least 254 mm. meeting at a 135 degree angle. This is the shape of the triangular target on docking stations. Targets also may easily be constructed out of any material well-sensed by the SICK Laser, such as wood, cardboard, or metal.
If setTwoStageApproach() is called with true (default) it will first drive to a half meter away from the desired spot (distFromVertex from the point of the vertex along the bisection of the angle between segments) and then after it reachs that point it will turn in towards the vertex and drive to the final spot. If setTwoStageApproach() is called with false it'll just drive to the final spot. It will stop at closeDist away unless a large turn is required where it'll stop 2 * closeDist away. It drives in at the speed given in the constructor. If the robot is closer to the vertex than it should be for the approach it'll skip the approach, if the robot is closer to the vertex than to the final spot it will back up (if its facing away from the vertex it won't see the vertex).
If you want the action to drive straight to the vertex instead of to a point in front of it call setGotoVertex() with a true argument... It will no longer do this if finalDistFromVertex is 0... you would do this if you want to drive until a bumper is hit for instance.
If you want the action to position using the front of the robot then use setPositionFront().
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protected |
This finds our vertex point and angle from vertex.
difference between line1 and how long it should be
difference between line2 and how long it should be