Aria  2.8.0
ArActionInput Class Reference

Action for taking input from outside to control the robot. More...

#include <ArActionInput.h>

Inherits ArAction.

Public Member Functions

 ArActionInput (const char *name="Input")
 Constructor. More...
 
void clear (void)
 Clears it so its not using vel or heading.
 
void deltaHeadingFromCurrent (double delta)
 Increment/decrement the heading from current.
 
virtual ArActionDesiredfire (ArActionDesired currentDesired)
 
virtual ArActionDesiredgetDesired (void)
 
virtual const ArActionDesiredgetDesired (void) const
 
void setHeading (double heading)
 Sets a heading.
 
void setRotVel (double rotVel)
 Sets a rotational velocity.
 
void setVel (double vel)
 Set velocity (cancels deltaVel)
 
virtual ~ArActionInput ()
 Destructor.
 
- Public Member Functions inherited from ArAction
virtual void activate (void)
 Activate the action.
 
 ArAction (const char *name, const char *description="")
 Constructor.
 
virtual void deactivate (void)
 Deactivate the action.
 
virtual const ArArggetArg (int number) const
 Gets the numbered argument. More...
 
virtual ArArggetArg (int number)
 Gets the numbered argument.
 
virtual const char * getDescription (void) const
 Gets the long description of the action.
 
virtual const char * getName (void) const
 Gets the name of the action.
 
virtual int getNumArgs (void) const
 Find the number of arguments this action takes.
 
ArRobotgetRobot () const
 Get the robot we are controlling, which was set by setRobot()
 
virtual bool isActive (void) const
 Returns whether the action is active or not.
 
virtual void log (bool verbose=true) const
 Log information about this action using ArLog.
 
virtual void setRobot (ArRobot *robot)
 Sets the robot this action is driving. More...
 
virtual ~ArAction ()
 Desructor.
 

Protected Types

enum  RotRegime { NONE, ROTVEL, DELTAHEADING, SETHEADING }
 

Protected Attributes

ArActionDesired myDesired
 
RotRegime myRotRegime
 
double myRotVal
 
bool myUsingVel
 
double myVelSet
 
- Protected Attributes inherited from ArAction
std::map< int, ArArgmyArgumentMap
 
std::string myDescription
 
bool myIsActive
 
std::string myName
 
int myNumArgs
 
ArRobotmyRobot
 The robot we are controlling, set by the action resolver using setRobot()
 

Additional Inherited Members

- Static Public Member Functions inherited from ArAction
static bool getDefaultActivationState (void)
 Gets the default activation state for all ArActions.
 
static void setDefaultActivationState (bool defaultActivationState)
 Sets the default activation state for all ArActions.
 
- Protected Member Functions inherited from ArAction
void setNextArgument (ArArg const &arg)
 Sets the argument type for the next argument (must only be used in a constructor!)
 
- Static Protected Attributes inherited from ArAction
static bool ourDefaultActivationState = true
 

Detailed Description

Action for taking input from outside to control the robot.

This action sets up how we want to drive

Constructor & Destructor Documentation

◆ ArActionInput()

ArActionInput::ArActionInput ( const char *  name = "Input")

Constructor.

Parameters
namename of the action

The documentation for this class was generated from the following files: