// -*- C++ -*- //============================================================================= /** * @file Widget_Impl.h * * @author Christopher Kohlhoff */ //============================================================================= #ifndef WIDGET_IMPL_H #define WIDGET_IMPL_H #include "Widget.h" #include "Widget_Part.h" #include "ace/Unbounded_Queue.h" #include "ace/Refcounted_Auto_Ptr.h" #include "ace/Synch_Traits.h" #include "ace/Thread_Mutex.h" /** * @class Widget_Impl * * @brief An implementation of the Widget interface. */ class Widget_Impl : public Widget { public: /// Constructor. Widget_Impl (void); /// Destructor. virtual ~Widget_Impl (void); /// Add a new part to the widget. The widget takes ownership of the part /// object. virtual void add_part (Widget_Part *part); /// Remove a random part from the widget. Ownership of the part is returned /// to the caller. virtual Widget_Part *remove_part (void); /// Ask the widget to print information about the parts that it contains. virtual void list_parts (void); private: /// The parts which make up this widget. The set actually contains instances /// of ACE_Refcounted_Auto_Ptr to automatically manage the lifetimes of the /// constituent parts. /// /// Some things to note about the choice of ACE_Refcounted_Auto_Ptr: /// - We cannot use auto_ptr to manage the objects, since auto_ptr does not /// support the copying and assignment semantics necessary for storage in /// a container. /// - The ACE_Strong_Bound_Ptr reference counted pointer could be used to /// store objects in a container, however (for reasons of safety) it /// provides no way to release ownership of the object from the smart /// pointer. We need to be able to release ownership to implement the /// remove_part method. /// - ACE_Refcounted_Ptr can both be stored in containers and allows us to /// release ownership of the pointer that it contains. ACE_Unbounded_Queue > parts_; }; #endif /* WIDGET_IMPL_H */