Menus
are normally just added to a window, but they can
also be displayed temporarily as the result of a mouse button click. For
instance, a context menu might be displayed when the user clicks their right
mouse button.
For instance:
Glib::ustring ui_info = "<interface>" " <menu id='menu-examplepopup'>" " <section>" " <item>" " <attribute name='label' translatable='yes'>Edit</attribute>" " <attribute name='action'>examplepopup.edit</attribute>" " </item>" " <item>" " <attribute name='label' translatable='yes'>Process</attribute>" " <attribute name='action'>examplepopup.process</attribute>" " </item>" " <item>" " <attribute name='label' translatable='yes'>Remove</attribute>" " <attribute name='action'>examplepopup.remove</attribute>" " </item>" " </section>" " </menu>" "</interface>"; m_refBuilder->add_from_string(ui_info); Glib::RefPtr<Glib::Object> object = m_refBuilder->get_object("menu-examplepopup"); Glib::RefPtr<Gio::Menu> gmenu = Glib::RefPtr<Gio::Menu>::cast_dynamic(object); m_pMenuPopup = new Gtk::Menu(gmenu);
To show the popup menu, use Gtk::Menu
's
popup()
method, providing the button identifier and the
time of activation, as provided by the button_press_event
signal, which you will need to handle anyway. For instance:
bool ExampleWindow::on_button_press_event(GdkEventButton* event) { if( (event->type == GDK_BUTTON_PRESS) && (event->button == 3) ) { if(!m_pMenuPopup->get_attach_widget()) m_pMenuPopup->attach_to_widget(*this); m_pMenuPopup->popup(event->button, event->time); return true; //It has been handled. } else return false; }