Here is a very simple example, demonstrating a drag and drop Copy
operation:
File: dndwindow.h
(For use with gtkmm 3, not gtkmm 2)
#ifndef GTKMM_EXAMPLE_DNDWINDOW_H #define GTKMM_EXAMPLE_DNDWINDOW_H #include <gtkmm/box.h> #include <gtkmm/label.h> #include <gtkmm/window.h> #include <gtkmm/button.h> class DnDWindow : public Gtk::Window { public: DnDWindow(); virtual ~DnDWindow(); protected: //Signal handlers: void on_button_drag_data_get( const Glib::RefPtr<Gdk::DragContext>& context, Gtk::SelectionData& selection_data, guint info, guint time); void on_label_drop_drag_data_received( const Glib::RefPtr<Gdk::DragContext>& context, int x, int y, const Gtk::SelectionData& selection_data, guint info, guint time); //Member widgets: Gtk::Box m_HBox; Gtk::Button m_Button_Drag; Gtk::Label m_Label_Drop; }; #endif // GTKMM_EXAMPLE_DNDWINDOW_H
File: dndwindow.cc
(For use with gtkmm 3, not gtkmm 2)
#include "dndwindow.h" #include <iostream> DnDWindow::DnDWindow() : m_Button_Drag("Drag Here\n"), m_Label_Drop("Drop here\n") { set_title("DnD example"); add(m_HBox); //Targets: std::vector<Gtk::TargetEntry> listTargets; listTargets.push_back( Gtk::TargetEntry("STRING") ); listTargets.push_back( Gtk::TargetEntry("text/plain") ); //Drag site: //Make m_Button_Drag a DnD drag source: m_Button_Drag.drag_source_set(listTargets); //Connect signals: m_Button_Drag.signal_drag_data_get().connect(sigc::mem_fun(*this, &DnDWindow::on_button_drag_data_get)); m_HBox.pack_start(m_Button_Drag); //Drop site: //Make m_Label_Drop a DnD drop destination: m_Label_Drop.drag_dest_set(listTargets); //Connect signals: m_Label_Drop.signal_drag_data_received().connect(sigc::mem_fun(*this, &DnDWindow::on_label_drop_drag_data_received) ); m_HBox.pack_start(m_Label_Drop); show_all(); } DnDWindow::~DnDWindow() { } void DnDWindow::on_button_drag_data_get( const Glib::RefPtr<Gdk::DragContext>&, Gtk::SelectionData& selection_data, guint, guint) { selection_data.set(selection_data.get_target(), 8 /* 8 bits format */, (const guchar*)"I'm Data!", 9 /* the length of I'm Data! in bytes */); } void DnDWindow::on_label_drop_drag_data_received( const Glib::RefPtr<Gdk::DragContext>& context, int, int, const Gtk::SelectionData& selection_data, guint, guint time) { const int length = selection_data.get_length(); if((length >= 0) && (selection_data.get_format() == 8)) { std::cout << "Received \"" << selection_data.get_data_as_string() << "\" in label " << std::endl; } context->drag_finish(false, false, time); }
File: main.cc
(For use with gtkmm 3, not gtkmm 2)
#include "dndwindow.h" #include <gtkmm/application.h> int main (int argc, char *argv[]) { auto app = Gtk::Application::create(argc, argv, "org.gtkmm.example"); DnDWindow dndWindow; //Shows the window and returns when it is closed. return app->run(dndWindow); }
There is a more complex example in examples/others/dnd.