Table of Contents
gtkmm allows the programmer to control the lifetime (that is, the construction
and destruction) of any widget in the same manner as any other C++ object.
This flexibility allows you to use new
and
delete
to create and destroy objects dynamically
or to use regular class members (that are destroyed automatically when the
class is destroyed) or to use local instances (that are destroyed when the
instance goes out of scope). This flexibility is not present in some C++ GUI
toolkits, which restrict the programmer to only a subset of C++'s memory
management features.
Here are some examples of normal C++ memory management:
If a programmer does not need dynamic memory allocation, automatic widgets in class
scope may be used. One advantage of automatic widgets in class scope is that
memory management is grouped in one place. The programmer does not
risk memory leaks from failing to delete
a widget.
The primary disadvantage of using class scope widgets is revealing the class implementation rather than the class interface in the class header.
#include <gtkmm/button.h> #include <gtkmm/window.h> class Foo : public Gtk::Window { private: Gtk::Button theButton; // will be destroyed when the Foo object is destroyed };
If a programmer does not need a class scope widget, a function scope widget may also be used. The advantages to function scope over class scope are the increased data hiding and reduced dependencies.
{ Gtk::Button aButton; aButton.show(); ... app->run(); }
Usually, the programmer will prefer to allow containers to automatically destroy
their children by creating them using Gtk::make_managed()
(see below). This is not strictly required, as the new
and
delete
operators may also be used, but modern C++ style
discourages those in favour of safer models of memory management, so it is
better to create widgets using Gtk::make_managed()
and
let their parent destroy them, than to manually perform dynamic allocation.
Gtk::Button* pButton = new Gtk::Button("Test"); // do something useful with pButton delete pButton;
Here, the programmer deletes pButton
to prevent a memory leak.
Alternatively, you can let a widget's container control when the widget is
destroyed. In most cases, you want a widget to last only as long as the
container it is in. To delegate the management of a widget's lifetime to its
container, create it with Gtk::make_managed()
and then
pack it into its container with Gtk::Container::add()
,
Gtk::Box::pack_start()
, or a similar method. Now the
widget will be destroyed whenever its container is destroyed.
gtkmm provides ways including the make_managed()
function
and Gtk::Container::add()
method to simplify creation
and destruction of widgets whose lifetime can be managed by a parent.
Every widget except a top-level window must be added to a parent container in
order to be displayed. The manage()
function marks a widget
so that when that widget is added to a parent container, said container becomes
responsible for deleting the widget, meaning the user no longer needs to do so.
The original way to create widgets whose lifetime is managed by their parent in
this way was to call manage()
, passing in the result of a
new
expression that created a dynamically allocated widget.
However, usually, when you create such a widget, you will already know that its
parent container should be responsible for destroying it, In addition, modern
C++ style discourages use of the new
operator, which was
required when passing a newly created widget to manage()
.
Therefore, gtkmm has added make_managed()
, which combines
creation and marking with manage()
into a single step. This
avoids you having to write new
, which is discouraged in
modern C++ style, and more clearly expresses intent to create a managed widget.
MyContainer::MyContainer() { Gtk::Button* pButton = Gtk::make_managed<Gtk::Button>("Test"); add(*pButton); //add *pButton to MyContainer }
Now, when objects of type MyContainer
are destroyed, the
button will also be deleted. It is no longer necessary to delete pButton
to free the button's memory; its deletion has been delegated to the
MyContainer
object.
Note that if you never added the widget to any parent container, or you did but
later Gtk::Container::remove()
d it from said parent,
gtkmm restores the widget’s lifetime management to whatever state it had
before manage()
was called, which typically means that the
responsibility for delete
ing the widget returns to the user.
Of course, a top-level container will not be added to another container. The
programmer is responsible for destroying the top-level container using one of
the traditional C++ techniques. For instance, your top-level Window might just
be an instance in your main()
function.