Chapter 25. Memory management

Table of Contents

Widgets

Normal C++ memory management

gtkmm allows the programmer to control the lifetime (that is, the construction and destruction) of any widget in the same manner as any other C++ object. This flexibility allows you to use new and delete to create and destroy objects dynamically or to use regular class members (that are destroyed automatically when the class is destroyed) or to use local instances (that are destroyed when the instance goes out of scope). This flexibility is not present in some C++ GUI toolkits, which restrict the programmer to only a subset of C++'s memory management features.

Here are some examples of normal C++ memory management:

Class Scope widgets

If a programmer does not need dynamic memory allocation, automatic widgets in class scope may be used. One advantage of automatic widgets in class scope is that memory management is grouped in one place. The programmer does not risk memory leaks from failing to delete a widget.

The primary disadvantage of using class scope widgets is revealing the class implementation rather than the class interface in the class header.

#include <gtkmm/button.h>
#include <gtkmm/window.h>
class Foo : public Gtk::Window
{
private:
  Gtk::Button theButton;
  // will be destroyed when the Foo object is destroyed
};

Function scope widgets

If a programmer does not need a class scope widget, a function scope widget may also be used. The advantages to function scope over class scope are the increased data hiding and reduced dependencies.

{
  Gtk::Button aButton;
  aButton.show();
  ...
  app->run();
}

Dynamic allocation with new and delete

Usually, the programmer will prefer to allow containers to automatically destroy their children by creating them using Gtk::make_managed() (see below). This is not strictly required, as the new and delete operators may also be used, but modern C++ style discourages those in favour of safer models of memory management, so it is better to create widgets using Gtk::make_managed() and let their parent destroy them, than to manually perform dynamic allocation.

Gtk::Button* pButton = new Gtk::Button("Test");

// do something useful with pButton

delete pButton;

Here, the programmer deletes pButton to prevent a memory leak.

Managed Widgets

Alternatively, you can let a widget's container control when the widget is destroyed. In most cases, you want a widget to last only as long as the container it is in. To delegate the management of a widget's lifetime to its container, create it with Gtk::make_managed() and then pack it into its container with Gtk::Container::add(), Gtk::Box::pack_start(), or a similar method. Now the widget will be destroyed whenever its container is destroyed.

Dynamic allocation with make_managed() and add()

gtkmm provides ways including the make_managed() function and Gtk::Container::add() method to simplify creation and destruction of widgets whose lifetime can be managed by a parent.

Every widget except a top-level window must be added to a parent container in order to be displayed. The manage() function marks a widget so that when that widget is added to a parent container, said container becomes responsible for deleting the widget, meaning the user no longer needs to do so. The original way to create widgets whose lifetime is managed by their parent in this way was to call manage(), passing in the result of a new expression that created a dynamically allocated widget.

However, usually, when you create such a widget, you will already know that its parent container should be responsible for destroying it, In addition, modern C++ style discourages use of the new operator, which was required when passing a newly created widget to manage(). Therefore, gtkmm has added make_managed(), which combines creation and marking with manage() into a single step. This avoids you having to write new, which is discouraged in modern C++ style, and more clearly expresses intent to create a managed widget.

MyContainer::MyContainer()
{
  Gtk::Button* pButton = Gtk::make_managed<Gtk::Button>("Test");
  add(*pButton); //add *pButton to MyContainer
}

Now, when objects of type MyContainer are destroyed, the button will also be deleted. It is no longer necessary to delete pButton to free the button's memory; its deletion has been delegated to the MyContainer object.

Note that if you never added the widget to any parent container, or you did but later Gtk::Container::remove()d it from said parent, gtkmm restores the widget’s lifetime management to whatever state it had before manage() was called, which typically means that the responsibility for deleteing the widget returns to the user.

Of course, a top-level container will not be added to another container. The programmer is responsible for destroying the top-level container using one of the traditional C++ techniques. For instance, your top-level Window might just be an instance in your main() function.