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You may be wondering how to make gtkmm do useful work while it's idling along. Happily, you have several options. Using the following methods you can create a timeout method that will be called every few milliseconds.
sigc::connection Glib::SignalTimeout::connect(const sigc::slot<bool>& slot, unsigned int interval, int priority = Glib::PRIORITY_DEFAULT);
The first argument is a slot
you wish to have called
when the timeout occurs. The second argument is the number of milliseconds
between calls to that method. You receive a
sigc::connection
object that can be used to deactivate
the connection using its disconnect()
method:
my_connection.disconnect();
Another way of destroying the connection is your signal handler.
It has to be of the type sigc::slot<bool>
.
As you see from the definition your signal handler has to return a value of
the type bool
. A definition of a sample method might
look like this:
bool MyCallback() { std::cout << "Hello World!\n" << std::endl; return true; }
You can stop the timeout method by returning false
from
your signal handler. Therefore, if you want your
method to be called repeatedly, it should return true
.
Here's an example of this technique:
File: timerexample.h
(For use with gtkmm 3, not gtkmm 2)
#ifndef GTKMM_EXAMPLE_TIMEREXAMPLE_H #define GTKMM_EXAMPLE_TIMEREXAMPLE_H #include <gtkmm.h> #include <iostream> #include <map> class TimerExample : public Gtk::Window { public: TimerExample(); protected: // signal handlers void on_button_add_timer(); void on_button_delete_timer(); void on_button_quit(); // This is the callback function the timeout will call bool on_timeout(int timer_number); // Member data: Gtk::Box m_Box; Gtk::Button m_ButtonAddTimer, m_ButtonDeleteTimer, m_ButtonQuit; // Keep track of the timers being added: int m_timer_number; // These two constants are initialized in the constructor's member initializer: const int count_value; const int timeout_value; // STL map for storing our connections std::map<int, sigc::connection> m_timers; // STL map for storing our timer values. // Each timer counts back from COUNT_VALUE to 0 and is removed when it reaches 0 std::map<int, int> m_counters; }; #endif // GTKMM_EXAMPLE_TIMEREXAMPLE_H
File: main.cc
(For use with gtkmm 3, not gtkmm 2)
#include "timerexample.h" #include <gtkmm/application.h> int main (int argc, char *argv[]) { auto app = Gtk::Application::create(argc, argv, "org.gtkmm.example"); TimerExample example; return app->run(example); }
File: timerexample.cc
(For use with gtkmm 3, not gtkmm 2)
#include "timerexample.h" TimerExample::TimerExample() : m_Box(Gtk::ORIENTATION_HORIZONTAL, 10), m_ButtonAddTimer("_Add", true), m_ButtonDeleteTimer("_Remove", true), m_ButtonQuit("_Quit", true), m_timer_number(0), // start numbering the timers at 0 count_value(5), // each timer will count down 5 times before disconnecting timeout_value(1500) // 1500 ms = 1.5 seconds { set_border_width(10); add(m_Box); m_Box.pack_start(m_ButtonAddTimer); m_Box.pack_start(m_ButtonDeleteTimer); m_Box.pack_start(m_ButtonQuit); // Connect the three buttons: m_ButtonQuit.signal_clicked().connect(sigc::mem_fun(*this, &TimerExample::on_button_quit)); m_ButtonAddTimer.signal_clicked().connect(sigc::mem_fun(*this, &TimerExample::on_button_add_timer)); m_ButtonDeleteTimer.signal_clicked().connect(sigc::mem_fun(*this, &TimerExample::on_button_delete_timer)); show_all_children(); } void TimerExample::on_button_quit() { hide(); } void TimerExample::on_button_add_timer() { // Creation of a new object prevents long lines and shows us a little // how slots work. We have 0 parameters and bool as a return value // after calling sigc::bind. sigc::slot<bool> my_slot = sigc::bind(sigc::mem_fun(*this, &TimerExample::on_timeout), m_timer_number); // This is where we connect the slot to the Glib::signal_timeout() sigc::connection conn = Glib::signal_timeout().connect(my_slot, timeout_value); // Remember the connection: m_timers[m_timer_number] = conn; // Initialize timer count: m_counters[m_timer_number] = count_value + 1; // Print some info to the console for the user: std::cout << "added timeout " << m_timer_number++ << std::endl; } void TimerExample::on_button_delete_timer() { // any timers? if(m_timers.empty()) { // no timers left std::cout << "Sorry, there are no timers left." << std::endl; } else { // get the number of the first timer int timer_number = m_timers.begin()->first; // Give some info to the user: std::cout << "manually disconnecting timer " << timer_number << std::endl; // Remove the entry in the counter values m_counters.erase(timer_number); // Diconnect the signal handler: m_timers[timer_number].disconnect(); // Forget the connection: m_timers.erase(timer_number); } } bool TimerExample::on_timeout(int timer_number) { // Print the timer: std::cout << "This is timer " << timer_number; // decrement and check counter value if (--m_counters[timer_number] == 0) { std::cout << " being disconnected" << std::endl; // delete the counter entry in the STL MAP m_counters.erase(timer_number); // delete the connection entry in the STL MAP m_timers.erase(timer_number); // Note that we do not have to explicitly call disconnect() on the // connection since Gtk::Main does this for us when we return false. return false; } // Print the timer value std::cout << " - " << m_counters[timer_number] << "/" << count_value << std::endl; // Keep going (do not disconnect yet): return true; }