Gnash
0.8.11dev
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Function2 adds extra sauce to ordinary Functions. More...
#include <Function2.h>
Public Types | |
enum | DefineFunction2Flags { PRELOAD_THIS = 0x01, SUPPRESS_THIS = 0x02, PRELOAD_ARGUMENTS = 0x04, SUPPRESS_ARGUMENTS = 0x08, PRELOAD_SUPER = 0x10, SUPPRESS_SUPER = 0x20, PRELOAD_ROOT = 0x40, PRELOAD_PARENT = 0x80, PRELOAD_GLOBAL = 256 } |
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typedef std::vector< as_object * > | ScopeStack |
Public Member Functions | |
Function2 (const action_buffer &ab, as_environment &env, size_t start, const ScopeStack &with_stack) | |
virtual | ~Function2 () |
virtual std::uint8_t | registers () const |
Return the number of registers to allocate for this function. More... | |
void | setRegisterCount (std::uint8_t ct) |
void | setFlags (std::uint16_t flags) |
virtual as_value | call (const fn_call &fn) |
Dispatch. More... | |
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Function (const action_buffer &ab, as_environment &env, size_t start, ScopeStack with_stack) | |
Create an ActionScript function as defined in an action_buffer starting at offset 'start'. More... | |
virtual | ~Function () |
const ScopeStack & | getScopeStack () const |
const action_buffer & | getActionBuffer () const |
size_t | getStartPC () const |
size_t | getLength () const |
void | add_arg (std::uint8_t reg, const ObjectURI &name) |
Add an expected argument for the function. More... | |
void | setLength (size_t len) |
Set the length in bytes of the function code. More... | |
virtual void | markReachableResources () const |
Mark reachable resources. Override from as_object. More... | |
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virtual | ~as_function () |
Destructor. More... | |
virtual as_function * | to_function () |
Return this as_object as an as_function. More... | |
virtual std::string | stringValue () const |
Return the string value of this as_object subclass. More... | |
as_object * | construct (as_object &newobj, const as_environment &env, FunctionArgs< as_value > &args) |
Run this function as a constructor on an object. More... | |
virtual bool | isBuiltin () |
Return true if this is a built-in class. More... | |
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DSOTEXPORT | as_object (const Global_as &global) |
Construct an ActionScript object with no prototype associated. More... | |
virtual | ~as_object () |
The as_object dtor does nothing special. More... | |
Property * | findProperty (const ObjectURI &uri, as_object **owner=nullptr) |
Find a property, scanning the inheritance chain. More... | |
VM & | vm () const |
Return a reference to this as_object's global object. More... | |
void | dump_members () |
Dump all properties using log_debug. More... | |
virtual bool | set_member (const ObjectURI &uri, const as_value &val, bool ifFound=false) |
Set a member value. More... | |
void | init_member (const std::string &name, const as_value &val, int flags=DefaultFlags) |
Initialize a member value by string. More... | |
void | init_member (const ObjectURI &uri, const as_value &val, int flags=DefaultFlags) |
Initialize a member value by key. More... | |
void | init_property (const std::string &key, as_function &getter, as_function &setter, int flags=DefaultFlags) |
Initialize a getter/setter property by name. More... | |
void | init_property (const std::string &key, as_c_function_ptr getter, as_c_function_ptr setter, int flags=DefaultFlags) |
Initialize a getter/setter property by name. More... | |
void | init_property (const ObjectURI &uri, as_function &getter, as_function &setter, int flags=DefaultFlags) |
Initialize a getter/setter property by key. More... | |
void | init_property (const ObjectURI &uri, as_c_function_ptr getter, as_c_function_ptr setter, int flags=DefaultFlags) |
Initialize a getter/setter property by key. More... | |
bool | init_destructive_property (const ObjectURI &uri, as_function &getter, int flags=PropFlags::dontEnum) |
Initialize a destructive getter property. More... | |
bool | init_destructive_property (const ObjectURI &uri, as_c_function_ptr getter, int flags=PropFlags::dontEnum) |
Initialize a destructive getter property. More... | |
void | init_readonly_property (const std::string &key, as_function &getter, int flags=DefaultFlags) |
Use this method for read-only properties. More... | |
void | init_readonly_property (const std::string &key, as_c_function_ptr getter, int flags=DefaultFlags) |
Use this method for read-only properties. More... | |
bool | watch (const ObjectURI &uri, as_function &trig, const as_value &cust) |
Add a watch trigger, overriding any other defined for same name. More... | |
bool | unwatch (const ObjectURI &uri) |
Remove a watch trigger. More... | |
virtual bool | get_member (const ObjectURI &uri, as_value *val) |
Get a property by name if it exists. More... | |
virtual as_object * | get_super (const ObjectURI &fname) |
as_object * | get_super () |
DSOTEXPORT std::pair< bool, bool > | delProperty (const ObjectURI &uri) |
Delete a property of this object, unless protected from deletion. More... | |
Property * | getOwnProperty (const ObjectURI &uri) |
Get this object's own named property, if existing. More... | |
void | set_member_flags (const ObjectURI &uri, int setTrue, int setFalse=0) |
Set member flags (probably used by ASSetPropFlags) More... | |
virtual bool | isSuper () const |
Return true if this is a 'super' object. More... | |
void | addInterface (as_object *ctor) |
Add an interface to the list of interfaces. More... | |
bool | instanceOf (as_object *ctor) |
Check whether this object is an instance of the given constructor. More... | |
bool | prototypeOf (as_object &instance) |
Check whether this object is in another object's inheritance chain. More... | |
void | setPropFlags (const as_value &props, int set_false, int set_true) |
Set property flags. More... | |
void | copyProperties (const as_object &o) |
Copy properties from the given object. More... | |
void | clearProperties () |
Drop all properties from this object. More... | |
template<typename T > | |
void | visitProperties (PropertyVisitor &visitor) const |
Visit the properties of this object by key/as_value pairs. More... | |
void | visitKeys (KeyVisitor &visitor) const |
Visit all visible property identifiers. More... | |
void | add_property (const std::string &key, as_function &getter, as_function *setter) |
Add a getter/setter property if no member already has that name. More... | |
as_object * | get_prototype () const |
Return this object's proto member. More... | |
void | set_prototype (const as_value &proto) |
Set this object's proto member. More... | |
void | setRelay (Relay *p) |
Set the as_object's Relay object. More... | |
Relay * | relay () const |
Access the as_object's Relay object. More... | |
bool | array () const |
Return true if this object should be treated as an array. More... | |
void | setArray (bool array=true) |
Set whether this object should be treated as an array. More... | |
DisplayObject * | displayObject () const |
Return the DisplayObject associated with this object. More... | |
void | setDisplayObject (DisplayObject *d) |
Set the DisplayObject associated with this as_object. More... | |
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GcResource (GC &gc) | |
Create a Garbage-collected resource associated with a GC. More... | |
void | setReachable () const |
Mark this resource as being reachable. More... | |
bool | isReachable () const |
Return true if this object is marked as reachable. More... | |
void | clearReachable () const |
Clear the reachable flag. More... | |
Additional Inherited Members | |
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static const int | DefaultFlags |
The most common flags for built-in properties. More... | |
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UserFunction (Global_as &gl) | |
virtual | ~UserFunction ()=0 |
This is an abstract base class! More... | |
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as_function (Global_as &gl) | |
Construct a function. More... | |
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as_object (VM &vm) | |
Construct an as_object associated with a VM. More... | |
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virtual | ~GcResource () |
Delete this resource. More... | |
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std::vector< Argument > | _args |
as_environment & | _env |
@ might need some kind of ref count here, but beware cycles More... | |
const ConstantPool * | _pool |
The ConstantPool in effect at time of function definition. More... | |
Function2 adds extra sauce to ordinary Functions.
The Function2 was introduced in version 6 of the player. Differences from ordinary functions are:
gnash::Function2::Function2 | ( | const action_buffer & | ab, |
as_environment & | env, | ||
size_t | start, | ||
const ScopeStack & | with_stack | ||
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inlinevirtual |
Dispatch.
This is only needed for SWF5 (temp switch of target) We do always and base 'target' value on SWF version. TODO: simplify code by maybe using a custom as_environment instead, so to get an "original" target being the one set now (rather then the really original one) TODO: test scope when calling functions defined in another timeline (target, in particular).
Reimplemented from gnash::Function.
References gnash::Function::_args, gnash::Function::_env, gnash::Function::_pool, gnash::fn_call::arg(), gnash::FrameGuard::callFrame(), gnash::VM::calling(), gnash::Global_as::createArray(), gnash::VM::currentCall(), gnash::declareLocal(), gnash::CallFrame::function(), gnash::as_environment::get_original_target(), gnash::as_object::get_super(), gnash::getArguments(), gnash::DisplayObject::getAsRoot(), gnash::VM::getGlobal(), gnash::getGlobal(), gnash::getObject(), gnash::getSWFVersion(), gnash::getVM(), gnash::key::i, gnash::key::n, name, gnash::fn_call::nargs, gnash::key::p, gnash::DisplayObject::parent(), PRELOAD_ARGUMENTS, PRELOAD_GLOBAL, PRELOAD_PARENT, PRELOAD_ROOT, PRELOAD_SUPER, PRELOAD_THIS, gnash::NSV::PROP_ARGUMENTS, gnash::NSV::PROP_SUPER, gnash::NSV::PROP_THIS, gnash::key::r, gnash::setLocal(), gnash::CallFrame::setLocalRegister(), gnash::fn_call::super, SUPPRESS_ARGUMENTS, SUPPRESS_SUPER, SUPPRESS_THIS, gnash::as_environment::target(), gnash::fn_call::this_ptr, and gnash::as_object::vm().
Referenced by setFlags().
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inlinevirtual |
Return the number of registers to allocate for this function.
Reimplemented from gnash::Function.
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inline |
References call().
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inline |