Gnash
0.8.11dev
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#include <dump.h>
Public Member Functions | |
DumpGui (unsigned long xid, float scale, bool loop, RunResources &r) | |
~DumpGui () | |
void | beforeRendering () |
bool | createMenu () |
bool | createMenuBar () |
bool | createWindow (int width, int height) |
bool | createWindow (const char *, int width, int height, int, int) |
Create and display our window. More... | |
bool | init (int argc, char **argv[]) |
/ Initialise the gui and the associated renderer. More... | |
virtual void | quitUI () |
End main rendering loop calling GUI-specific exit functions. More... | |
void | renderBuffer () |
void | render () |
void | render (int, int, int, int) |
bool | run () |
Start main rendering loop. More... | |
void | setInterval (unsigned int interval) |
Set main loop delay in milliseconds. More... | |
void | setTimeout (unsigned int timeout) |
Set the time in milliseconds after which the programme should exit. More... | |
bool | setupEvents () |
void | setFullscreen () |
void | setInvalidatedRegion (const SWFRect &) |
Gives the GUI a hint which region of the stage should be redrawn. More... | |
void | setInvalidatedRegions (const InvalidatedRanges &) |
void | setCursor (gnash_cursor_type) |
Sets the current mouse cursor for the Gui window. More... | |
void | setRenderHandlerSize (int width, int height) |
void | unsetFullscreen () |
bool | want_multiple_regions () |
bool | want_redraw () |
Asks the GUI handler if the next frame should be redrawn completely. More... | |
void | writeFrame () |
void | writeSamples () |
virtual VirtualClock & | getClock () |
Return the clock provided by this Gui. More... | |
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virtual | ~Gui () |
void | setScreenShotter (std::unique_ptr< ScreenShotter > ss) |
virtual void | resizeWindow (int width, int height) |
void | quit () |
Always called on exit. More... | |
virtual void | setClipboard (const std::string ©) |
virtual double | getPixelAspectRatio () const |
virtual std::pair< int, int > | screenResolution () const |
virtual double | getScreenDPI () const |
virtual std::string | getScreenColor () const |
Get the screen color type. More... | |
bool | loops () const |
bool | isFullscreen () const |
void | notifyMouseMove (int x, int y) |
Mouse notification callback to be called when the mouse is moved. More... | |
void | notifyMouseClick (bool mouse_pressed) |
Mouse notification callback to be called when the mouse is clicked. More... | |
void | notifyMouseWheel (int delta) |
Send a mouse wheel event to the stage. More... | |
void | notify_key_event (gnash::key::code k, int modifier, bool pressed) |
Key event notification to be called when a key is pressed or depressed. More... | |
void | resize_view (int width, int height) |
Resize the client area view and the window accordingly. More... | |
void | updateStageMatrix () |
bool | advanceMovie (bool doDisplay=true) |
Give movie an heart-beat. More... | |
void | refreshView () |
virtual void | hideMenu () |
virtual bool | showMouse (bool show) |
Sets whether the gui should show the system mouse pointer. More... | |
virtual void | showMenu (bool show) |
Sets whether the menus should be shown (for fscommand) More... | |
virtual void | allowScale (bool allow) |
Sets whether scaling should be allowed (for fscommand) More... | |
void | toggleFullscreen () |
void | stop () |
Put the application in "stop" mode. More... | |
void | play () |
Put the application in "play" mode. More... | |
void | pause () |
Toggle between "stop" and "play" mode. More... | |
void | start () |
Start the movie. More... | |
bool | isStopped () const |
See stop(), play() and pause() More... | |
bool | isPlugin () const |
Whether gnash is is running as a plugin. More... | |
void | takeScreenShot () |
Take a screenshot now! More... | |
void | setMaxAdvances (unsigned long ul) |
Set the maximum number of frame advances before Gnash exits. More... | |
void | showUpdatedRegions (bool x) |
bool | showUpdatedRegions () const |
void | restart () |
void | setQuality (Quality q) |
Set rendering quality, if not locked by RC file.. More... | |
Quality | getQuality () const |
Get current rendering quality. More... | |
void | toggleSound () |
void | addFlashVars (VariableMap &vars) |
Add variables to set into instances of the top-level movie definition. More... | |
void | setMovieDefinition (movie_definition *md) |
Set the definition of top-level movie. More... | |
void | setStage (movie_root *stage) |
Set the stage to advance/display. More... | |
void | setAudioDump (const std::string &fname) |
Set the name of a file to dump audio to. More... | |
movie_root * | getStage () |
The root movie, or "Stage". More... | |
virtual void | error (const std::string &) |
Handle error message from the core. More... | |
virtual bool | yesno (const std::string &question) |
Prompt user with a question she can answer with yes/no. More... | |
float | getXScale () const |
Width of a window pixel, in stage pseudopixel units. More... | |
float | getYScale () const |
Height of a window pixel, in stage pseudopixel units. More... | |
float | getFPS () const |
Height of a window pixel, in stage pseudopixel units. More... | |
Additional Inherited Members | |
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typedef std::map< std::string, std::string > | VariableMap |
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static bool | advance_movie (Gui *gui) |
Convenience static wrapper around advanceMovie for callbacks happiness. More... | |
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Gui (RunResources &r) | |
Default constructor. Initialises members to safe defaults. More... | |
Gui (unsigned long xid, float scale, bool loop, RunResources &r) | |
Expanded constructor for more control over member values. More... | |
virtual bool | watchFD (int) |
Watch a file descriptor. More... | |
virtual void | stopHook () |
virtual void | playHook () |
Called by Gui::play(). More... | |
virtual bool | visible () |
Determines whether the Gui is visible (not obscured). More... | |
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bool | _loop |
Determines if playback should restart after the movie ends. More... | |
unsigned long | _xid |
The X Window ID to attach to. If zero, we create a new window. More... | |
geometry::Range2d< int > | _validbounds |
int | _width |
Desired window width. More... | |
int | _height |
Desired window height. More... | |
RunResources & | _runResources |
Per-run resources. More... | |
unsigned int | _interval |
Main loop interval: the time between successive advance_movie calls. More... | |
std::shared_ptr< Renderer > | _renderer |
The handler which is called to update the client area of our window. More... | |
bool | _redraw_flag |
bool | _fullscreen |
bool | _mouseShown |
unsigned long | _maxAdvances |
unsigned long | _advances |
Counter to keep track of frame advances. More... | |
std::string | _audioDump |
Name of a file to dump audio to. More... | |
gnash::DumpGui::DumpGui | ( | unsigned long | xid, |
float | scale, | ||
bool | loop, | ||
RunResources & | r | ||
) |
References gnash::Gui::_xid.
gnash::DumpGui::~DumpGui | ( | ) |
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virtual |
Reimplemented from gnash::Gui.
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inline |
bool gnash::DumpGui::createWindow | ( | int | width, |
int | height | ||
) |
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inlinevirtual |
Create and display our window.
title | The window title. |
width | The desired window width in pixels. |
height | The desired window height in pixels. |
xPosition | The desired window X position from the top left corner. |
yPosition | The desired window Y position from the top left corner. |
Implements gnash::Gui.
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inlinevirtual |
Return the clock provided by this Gui.
The Gui clock will be paused when the gui is put in pause mode and resumed when gui playback is resumed.
Reimplemented from gnash::Gui.
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virtual |
/ Initialise the gui and the associated renderer.
argc | The commandline argument count. |
argv | The commandline arguments. |
Implements gnash::Gui.
References _, gnash::Gui::_renderer, gnash::Gui::_runResources, gnash::Gui::_xid, gnash::key::c, gnash::create_Renderer_agg(), getopt(), gnash::log_error(), gnash::RunResources::mediaHandler(), optarg, optind, gnash::RunResources::setRenderer(), gnash::RunResources::setSoundHandler(), gnash::RunResources::soundHandler(), and gnash::terminate_signal().
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virtual |
End main rendering loop calling GUI-specific exit functions.
Do not call this directly. Call quit() instead. The default implementation calls exit(EXIT_SUCCESS), which isn't nice. Please implement the proper main loop quitter in the subclasses.
Reimplemented from gnash::Gui.
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inline |
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inline |
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inlinevirtual |
Render the current buffer. For OpenGL, this means that the front and back buffers are swapped.
Implements gnash::Gui.
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virtual |
Start main rendering loop.
Implements gnash::Gui.
References gnash::Gui::_interval, gnash::ManualClock::advance(), gnash::Gui::advanceMovie(), gnash::ManualClock::elapsed(), gnash::as_value::equals(), gnash::findObject(), gnash::MovieClip::get_environment(), gnash::as_object::get_member(), gnash::movie_root::getRootMovie(), gnash::Gui::getStage(), gnash::getURI(), gnash::movie_root::getVM(), gnash::gnashSleep(), gnash::log_debug(), gnash::key::o, gnash::parsePath(), path, gnash::Gui::quit(), writeFrame(), and writeSamples().
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inlinevirtual |
Sets the current mouse cursor for the Gui window.
Reimplemented from gnash::Gui.
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inlinevirtual |
Attempt to run in a fullscreen window both for plugin and standalone player. Use isFullscreen() to see if gnash thinks it's running in fullscreen or not. The switch to fullscreen may fail if, for instance, the window manager refuses to allow it, but the flag will be set anyway.
Reimplemented from gnash::Gui.
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virtual |
Set main loop delay in milliseconds.
Reimplemented from gnash::Gui.
References gnash::Gui::_interval.
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inlinevirtual |
Gives the GUI a hint which region of the stage should be redrawn.
There is no restriction what the GUI might do with these coordinates. Normally the GUI forwards the information to the renderer so that it avoids rendering regions that did not change anyway. The GUI can also alter the bounds before passing them to the renderer and it's absolutely legal for the GUI to simply ignore the call.
Coordinates are in TWIPS!
Note this information is given to the GUI and not directly to the renderer because both of them need to support this feature for correct results. It is up to the GUI to forward this information to the renderer.
Reimplemented from gnash::Gui.
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inlinevirtual |
Reimplemented from gnash::Gui.
void gnash::DumpGui::setRenderHandlerSize | ( | int | width, |
int | height | ||
) |
References gnash::Gui::_height, gnash::Gui::_width, gnash::key::e, height, gnash::Renderer_agg_base::init_buffer(), gnash::log_debug(), gnash::log_error(), and width.
Referenced by createWindow().
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virtual |
Set the time in milliseconds after which the programme should exit.
Implements gnash::Gui.
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inline |
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inlinevirtual |
Return from fullscreen to normal mode.
Reimplemented from gnash::Gui.
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inlinevirtual |
Reimplemented from gnash::Gui.
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inlinevirtual |
Asks the GUI handler if the next frame should be redrawn completely.
For example, when the contents of the player window have been destroyed, then want_redraw() should return true so that setInvalidatedRegion() is called with the coordinates of the complete screen.
Reimplemented from gnash::Gui.
void gnash::DumpGui::writeFrame | ( | ) |
References gnash::ManualClock::elapsed().
Referenced by run().
void gnash::DumpGui::writeSamples | ( | ) |
References _, gnash::Gui::_runResources, gnash::ManualClock::elapsed(), gnash::sound::sound_handler::fetchSamples(), gnash::log_error(), gnash::key::n, gnash::RunResources::soundHandler(), and gnash::key::u.
Referenced by run().