#include <Filters.h>
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virtual bool | read (SWFStream &in) |
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virtual | ~DropShadowFilter () |
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| DropShadowFilter () |
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| DropShadowFilter (float distance, float angle, std::uint32_t color, std::uint8_t alpha, float blurX, float blurY, float strength, std::uint8_t quality, bool inner, bool knockout, bool hideObject) |
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| BitmapFilter () |
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virtual | ~BitmapFilter () |
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§ ~DropShadowFilter()
virtual gnash::DropShadowFilter::~DropShadowFilter |
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inlinevirtual |
§ DropShadowFilter() [1/2]
gnash::DropShadowFilter::DropShadowFilter |
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inline |
§ DropShadowFilter() [2/2]
gnash::DropShadowFilter::DropShadowFilter |
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float |
distance, |
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float |
angle, |
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std::uint32_t |
color, |
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std::uint8_t |
alpha, |
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float |
blurX, |
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float |
blurY, |
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float |
strength, |
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std::uint8_t |
quality, |
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bool |
inner, |
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bool |
knockout, |
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bool |
hideObject |
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inline |
§ read()
bool gnash::DropShadowFilter::read |
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SWFStream & |
in | ) |
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virtual |
§ m_alpha
std::uint8_t gnash::DropShadowFilter::m_alpha |
§ m_angle
float gnash::DropShadowFilter::m_angle |
§ m_blurX
float gnash::DropShadowFilter::m_blurX |
§ m_blurY
float gnash::DropShadowFilter::m_blurY |
§ m_color
std::uint32_t gnash::DropShadowFilter::m_color |
§ m_distance
float gnash::DropShadowFilter::m_distance |
§ m_hideObject
bool gnash::DropShadowFilter::m_hideObject |
§ m_inner
bool gnash::DropShadowFilter::m_inner |
§ m_knockout
bool gnash::DropShadowFilter::m_knockout |
§ m_quality
std::uint8_t gnash::DropShadowFilter::m_quality |
§ m_strength
float gnash::DropShadowFilter::m_strength |
The documentation for this class was generated from the following files: