Gnash  0.8.11dev
Classes | Namespaces | Macros | Typedefs | Functions
Renderer_ogl.h File Reference
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include "Renderer.h"
#include "Geometry.h"
#include "CachedBitmap.h"
#include <map>

Go to the source code of this file.

Classes

struct  gnash::renderer::opengl::oglVertex
 
class  gnash::renderer::opengl::Tesselator
 
class  gnash::renderer::opengl::WholeShape
 

Namespaces

 gnash
 Anonymous namespace for callbacks, local functions, event handlers etc.
 
 gnash::renderer
 
 gnash::renderer::opengl
 

Macros

#define GLUCALLBACKTYPE   void (*)()
 
#define APIENTRY
 

Typedefs

typedef std::vector< const Path * > gnash::renderer::opengl::PathRefs
 
typedef std::map< const Path *, std::vector< oglVertex > > gnash::renderer::opengl::PathPointMap
 

Functions

Renderer * gnash::renderer::opengl::create_handler (bool init)
 

Macro Definition Documentation

§ APIENTRY

#define APIENTRY

§ GLUCALLBACKTYPE

#define GLUCALLBACKTYPE   void (*)()